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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/reflect.vert
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/reflect.vert')
-rw-r--r--progs/glsl/reflect.vert20
1 files changed, 0 insertions, 20 deletions
diff --git a/progs/glsl/reflect.vert b/progs/glsl/reflect.vert
deleted file mode 100644
index e1f22def339..00000000000
--- a/progs/glsl/reflect.vert
+++ /dev/null
@@ -1,20 +0,0 @@
-// Vertex shader for cube-texture reflection mapping
-// Brian Paul
-
-
-varying vec3 normal;
-
-void main()
-{
- vec3 n = gl_NormalMatrix * gl_Normal;
- vec3 u = normalize(vec3(gl_ModelViewMatrix * gl_Vertex));
- float two_n_dot_u = 2.0 * dot(n, u);
- vec4 f;
- f.xyz = u - n * two_n_dot_u;
- f.w = 1.0;
-
- // outputs
- normal = n;
- gl_TexCoord[0] = gl_TextureMatrix[0] * f;
- gl_Position = ftransform();
-}