diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/reflect.vert | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/reflect.vert')
-rw-r--r-- | progs/glsl/reflect.vert | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/progs/glsl/reflect.vert b/progs/glsl/reflect.vert deleted file mode 100644 index e1f22def339..00000000000 --- a/progs/glsl/reflect.vert +++ /dev/null @@ -1,20 +0,0 @@ -// Vertex shader for cube-texture reflection mapping -// Brian Paul - - -varying vec3 normal; - -void main() -{ - vec3 n = gl_NormalMatrix * gl_Normal; - vec3 u = normalize(vec3(gl_ModelViewMatrix * gl_Vertex)); - float two_n_dot_u = 2.0 * dot(n, u); - vec4 f; - f.xyz = u - n * two_n_dot_u; - f.w = 1.0; - - // outputs - normal = n; - gl_TexCoord[0] = gl_TextureMatrix[0] * f; - gl_Position = ftransform(); -} |