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authorBrian Paul <[email protected]>2009-01-29 11:07:14 -0700
committerBrian Paul <[email protected]>2009-01-29 11:07:14 -0700
commitba367f68ccacf255f78ac0c8dd066e64bbb1e5c2 (patch)
tree09e8ac5330ab486b6714c6d13666b9cf16c4badc /progs/glsl/points.c
parent2897cee99fb877e1f3cd9a881a61418c9c31867f (diff)
i965: fix render to FBO/texture orientation bugs
Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
Diffstat (limited to 'progs/glsl/points.c')
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