diff options
author | Brian Paul <[email protected]> | 2009-07-17 13:23:11 -0600 |
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committer | Brian Paul <[email protected]> | 2009-07-17 13:23:11 -0600 |
commit | ee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 (patch) | |
tree | 7b171b2a4465d170f02f12306e55db90b0e0a868 /progs/glsl/pointcoord.c | |
parent | a77b455af05c9987bd0d94084dadb61fe69b17d0 (diff) |
progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272.
Remove _func function suffix and unneeded #includes.
Diffstat (limited to 'progs/glsl/pointcoord.c')
-rw-r--r-- | progs/glsl/pointcoord.c | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/progs/glsl/pointcoord.c b/progs/glsl/pointcoord.c index aa01e2166d7..27b73a05dee 100644 --- a/progs/glsl/pointcoord.c +++ b/progs/glsl/pointcoord.c @@ -11,10 +11,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -65,9 +62,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -142,18 +139,16 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - tex0 = glGetUniformLocation_func(program, "tex0"); + tex0 = glGetUniformLocation(program, "tex0"); printf("Uniforms: tex0: %d\n", tex0); - glUniform1i_func(tex0, 0); /* tex unit 0 */ + glUniform1i(tex0, 0); /* tex unit 0 */ /*assert(glGetError() == 0);*/ @@ -161,9 +156,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); MakeTexture(); |