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author | Brian Paul <[email protected]> | 2009-04-21 15:56:45 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-21 16:21:32 -0600 |
commit | 64e331eb529e66ef678804594c8a3266c97e645f (patch) | |
tree | 27933cd818be5a4bc20141b08f50506deca51a8d /progs/glsl/noise2.c | |
parent | 8a22e24faef918a0f6d05ef6e6417a65cb3eaeb1 (diff) |
mesa: new _NEW_PROGRAM_CONSTANTS flag
This state flag will be used to indicate that vertex/fragment program
constants have changed. _NEW_PROGRAM will be used to indicate changes
to the vertex/fragment shader itself, or misc related state.
_NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's
tracking GL state has changed. For example, if the projection matrix is
in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS
to be set. This will let to remove the need for dynamic state atoms in
some drivers.
For now, we still set _NEW_PROGRAM in all the places we used to. We'll no
longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.
Diffstat (limited to 'progs/glsl/noise2.c')
0 files changed, 0 insertions, 0 deletions