diff options
author | Brian Paul <[email protected]> | 2009-07-17 22:00:47 -0600 |
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committer | Brian Paul <[email protected]> | 2009-07-17 22:00:47 -0600 |
commit | b96ae1b2c463d6d99ee0418083ef68f4027b7cd7 (patch) | |
tree | f34f89c267b940eb7408475bd0c2ff57c7fbe992 /progs/glsl/noise.c | |
parent | f81f57e25db18b1c69f2f8076380603340fa2cda (diff) | |
parent | cd10996d4f517c69e306eaf6dfb0654432651b3a (diff) |
Merge branch 'mesa_7_5_branch'
Conflicts:
Makefile
progs/glsl/multitex.c
src/mesa/main/enums.c
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
Diffstat (limited to 'progs/glsl/noise.c')
-rw-r--r-- | progs/glsl/noise.c | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index 83e4696fc99..59f594e78bf 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -9,10 +9,7 @@ #include <stdlib.h> #include <math.h> #include <GL/glew.h> -#include <GL/gl.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -68,7 +65,7 @@ Redisplay(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glUniform1fv_func(Uniforms[2].location, 1, &Slice); + glUniform1fv(Uniforms[2].location, 1, &Slice); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); @@ -104,9 +101,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -176,13 +173,11 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); InitUniforms(program, Uniforms); @@ -192,9 +187,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } |