diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/multitex.frag | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/multitex.frag')
-rw-r--r-- | progs/glsl/multitex.frag | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag deleted file mode 100644 index a2633ceba75..00000000000 --- a/progs/glsl/multitex.frag +++ /dev/null @@ -1,15 +0,0 @@ -// Multi-texture fragment shader -// Brian Paul - -// Composite second texture over first. -// We're assuming the 2nd texture has a meaningful alpha channel. - -uniform sampler2D tex1; -uniform sampler2D tex2; - -void main() -{ - vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); - vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); - gl_FragColor = mix(t1, t2, t2.w); -} |