diff options
author | Brian Paul <[email protected]> | 2008-11-10 10:21:13 -0700 |
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committer | Brian Paul <[email protected]> | 2008-11-10 12:39:36 -0700 |
commit | e5359401d68fbf52e237b9f95964ad50534d974a (patch) | |
tree | 6ed25564943faaf2b25d4881515d8606c7a7f92a /progs/glsl/multitex.frag | |
parent | f1c9016af16aefc08a3e4e859a897009652dac23 (diff) |
undo accidental changes to multitex.frag shader
Diffstat (limited to 'progs/glsl/multitex.frag')
-rw-r--r-- | progs/glsl/multitex.frag | 24 |
1 files changed, 2 insertions, 22 deletions
diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag index 61ef95f3fee..a2633ceba75 100644 --- a/progs/glsl/multitex.frag +++ b/progs/glsl/multitex.frag @@ -7,29 +7,9 @@ uniform sampler2D tex1; uniform sampler2D tex2; -vec4 sample(sampler2D t, vec2 coord) -{ - return texture2D(t, coord); -} - -void main0() +void main() { vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); - //vec4 t1 = sample(tex1, gl_TexCoord[0].xy); - //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); - vec4 t2 = sample(tex2, gl_TexCoord[0].xy); + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); gl_FragColor = mix(t1, t2, t2.w); } - -void main() -{ - vec4 t1 = sample(tex1, gl_TexCoord[0].xy); - vec4 t2 = sample(tex2, gl_TexCoord[0].xy); - gl_FragColor = t1 + t2; -} -/* - 0: MOV SAMPLER[0].x, SAMPLER[0]; - 1: MOV TEMP[1], INPUT[4]; - 2: TEX OUTPUT[0], TEMP[1], texture[0], 2D; - 3: END -*/ |