diff options
author | Brian Paul <[email protected]> | 2008-08-16 09:36:46 -0600 |
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committer | Brian Paul <[email protected]> | 2008-08-16 09:36:46 -0600 |
commit | c0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch) | |
tree | ac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/multitex.frag | |
parent | ce00d232f3c01c71fb659568e9b58da1f24b2519 (diff) |
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/multitex.frag')
-rw-r--r-- | progs/glsl/multitex.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag new file mode 100644 index 00000000000..a2633ceba75 --- /dev/null +++ b/progs/glsl/multitex.frag @@ -0,0 +1,15 @@ +// Multi-texture fragment shader +// Brian Paul + +// Composite second texture over first. +// We're assuming the 2nd texture has a meaningful alpha channel. + +uniform sampler2D tex1; +uniform sampler2D tex2; + +void main() +{ + vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); + gl_FragColor = mix(t1, t2, t2.w); +} |