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authorBrian Paul <[email protected]>2008-11-04 16:56:59 -0700
committerBrian Paul <[email protected]>2008-11-04 16:56:59 -0700
commitaab429c8df228271786890691a43786baf091b37 (patch)
treed8b66a8071a7c803e0d6f77dae2054cfcea10143 /progs/glsl/multitex.frag
parent6c8274078d08e5d87c993603b9bfcdf1ffa51278 (diff)
added glsl/skinning.c test to test matrix blending/weighting
Diffstat (limited to 'progs/glsl/multitex.frag')
-rw-r--r--progs/glsl/multitex.frag24
1 files changed, 22 insertions, 2 deletions
diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag
index a2633ceba75..61ef95f3fee 100644
--- a/progs/glsl/multitex.frag
+++ b/progs/glsl/multitex.frag
@@ -7,9 +7,29 @@
uniform sampler2D tex1;
uniform sampler2D tex2;
-void main()
+vec4 sample(sampler2D t, vec2 coord)
+{
+ return texture2D(t, coord);
+}
+
+void main0()
{
vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
- vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
+ //vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
+ //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
+ vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
gl_FragColor = mix(t1, t2, t2.w);
}
+
+void main()
+{
+ vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
+ vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
+ gl_FragColor = t1 + t2;
+}
+/*
+ 0: MOV SAMPLER[0].x, SAMPLER[0];
+ 1: MOV TEMP[1], INPUT[4];
+ 2: TEX OUTPUT[0], TEMP[1], texture[0], 2D;
+ 3: END
+*/