aboutsummaryrefslogtreecommitdiffstats
path: root/progs/glsl/multinoise.c
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/multinoise.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/multinoise.c')
-rw-r--r--progs/glsl/multinoise.c278
1 files changed, 0 insertions, 278 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c
deleted file mode 100644
index d504ba1cc4e..00000000000
--- a/progs/glsl/multinoise.c
+++ /dev/null
@@ -1,278 +0,0 @@
-/**
- * Another test for noise() functions (noise1 to noise4 tested independently).
- * 13 Dec 2008
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static const char *VertShaderText =
- "void main() {\n"
- " gl_TexCoord[0].xyz = gl_Vertex.xyz;\n"
- " gl_TexCoord[0].w = gl_MultiTexCoord1.x;\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- "}\n";
-
-static const char *FragShaderText[ 4 ] = {
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n",
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n",
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n",
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n"
-};
-
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
-/* program/shader objects */
-static GLuint fragShader[ 4 ];
-static GLuint vertShader;
-static GLuint program[ 4 ];
-
-static GLint win = 0;
-static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
-static GLfloat Slice = 0.0;
-static GLboolean Anim = GL_FALSE;
-
-
-static void
-Idle(void)
-{
- Slice += 0.01;
- glutPostRedisplay();
-}
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMultiTexCoord1f( GL_TEXTURE1, Slice );
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- glutSolidTeapot( 1.0 );
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- GLint i;
-
- glDeleteShader(vertShader);
- for( i = 0; i < 4; i++ ) {
- glDeleteShader(fragShader[ i ]);
- glDeleteProgram(program[ i ]);
- }
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 0.01;
- (void) x;
- (void) y;
-
- switch(key) {
- case 'a':
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- break;
- case 's':
- Slice -= step;
- break;
- case 'S':
- Slice += step;
- break;
- case 'z':
- zRot -= 1.0;
- break;
- case 'Z':
- zRot += 1.0;
- break;
- case '1':
- case '2':
- case '3':
- case '4':
- glUseProgram(program[ key - '1' ]);
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader(shader);
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "multinoise: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
-static void
-Init(void)
-{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
-
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- LoadAndCompileShader(vertShader, VertShaderText);
-
- for( i = 0; i < 4; i++ ) {
- fragShader[ i ] = glCreateShader(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(fragShader[ i ], FragShaderText[ i ]);
- program[ i ] = glCreateProgram();
- glAttachShader(program[ i ], fragShader[ i ]);
- glAttachShader(program[ i ], vertShader);
- glLinkProgram(program[ i ]);
- CheckLink(program[ i ]);
- }
-
- glUseProgram(program[ 0 ]);
-
- assert(glGetError() == 0);
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- glColor3f(1, 0, 0);
-
- glFrontFace( GL_CW );
- glEnable( GL_CULL_FACE );
- glEnable( GL_DEPTH_TEST );
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- Init();
- glutMainLoop();
- return 0;
-}
-