diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/mandelbrot.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/mandelbrot.c')
-rw-r--r-- | progs/glsl/mandelbrot.c | 215 |
1 files changed, 0 insertions, 215 deletions
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c deleted file mode 100644 index b05ef37fae1..00000000000 --- a/progs/glsl/mandelbrot.c +++ /dev/null @@ -1,215 +0,0 @@ -/** - * "Mandelbrot" shader demo. Uses the example shaders from - * chapter 15 (or 18) of the OpenGL Shading Language "orange" book. - * 15 Jan 2007 - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static char *FragProgFile = "CH18-mandel.frag"; -static char *VertProgFile = "CH18-mandel.vert"; - -/* program/shader objects */ -static GLuint fragShader; -static GLuint vertShader; -static GLuint program; - - -static struct uniform_info Uniforms[] = { - /* vert */ - { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 }, - { "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 }, - { "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 }, - { "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 }, - /* frag */ - { "MaxIterations", 1, GL_FLOAT, { 12, 0, 0, 0 }, -1 }, - { "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 }, - { "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 }, - { "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 }, - { "InnerColor", 1, GL_FLOAT_VEC3, { 1, 0, 0, 0 }, -1 }, - { "OuterColor1", 1, GL_FLOAT_VEC3, { 0, 1, 0, 0 }, -1 }, - { "OuterColor2", 1, GL_FLOAT_VEC3, { 0, 0, 1, 0 }, -1 }, - END_OF_UNIFORMS -}; - -static GLint win = 0; - -static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; - -static GLint uZoom, uXcenter, uYcenter; -static GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0; - - -static void -Redisplay(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - /* set interactive uniform parameters */ - glUniform1fv(uZoom, 1, &zoom); - glUniform1fv(uXcenter, 1, &xCenter); - glUniform1fv(uYcenter, 1, &yCenter); - - glPushMatrix(); - glRotatef(xRot, 1.0f, 0.0f, 0.0f); - glRotatef(yRot, 0.0f, 1.0f, 0.0f); - glRotatef(zRot, 0.0f, 0.0f, 1.0f); - - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-1, -1); - glTexCoord2f(1, 0); glVertex2f( 1, -1); - glTexCoord2f(1, 1); glVertex2f( 1, 1); - glTexCoord2f(0, 1); glVertex2f(-1, 1); - glEnd(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -6.0f); -} - - -static void -CleanUp(void) -{ - glDeleteShader(fragShader); - glDeleteShader(vertShader); - glDeleteProgram(program); - glutDestroyWindow(win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case 'z': - zoom *= 0.9; - break; - case 'Z': - zoom /= 0.9; - break; - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 0.1 * zoom; - - (void) x; - (void) y; - - switch(key) { - case GLUT_KEY_UP: - yCenter += step; - break; - case GLUT_KEY_DOWN: - yCenter -= step; - break; - case GLUT_KEY_LEFT: - xCenter -= step; - break; - case GLUT_KEY_RIGHT: - xCenter += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - if (!ShadersSupported()) - exit(1); - - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); - fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - - SetUniformValues(program, Uniforms); - PrintUniforms(Uniforms); - - uZoom = glGetUniformLocation(program, "Zoom"); - uXcenter = glGetUniformLocation(program, "Xcenter"); - uYcenter = glGetUniformLocation(program, "Ycenter"); - - assert(glGetError() == 0); - - glClearColor(0.4f, 0.4f, 0.8f, 0.0f); - - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - assert(glIsProgram(program)); - assert(glIsShader(fragShader)); - assert(glIsShader(vertShader)); - - glColor3f(1, 0, 0); -} - - -static void -ParseOptions(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-fs") == 0) { - FragProgFile = argv[i+1]; - } - else if (strcmp(argv[i], "-vs") == 0) { - VertProgFile = argv[i+1]; - } - } -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - ParseOptions(argc, argv); - Init(); - glutMainLoop(); - return 0; -} - |