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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/mandelbrot.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/mandelbrot.c')
-rw-r--r--progs/glsl/mandelbrot.c215
1 files changed, 0 insertions, 215 deletions
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c
deleted file mode 100644
index b05ef37fae1..00000000000
--- a/progs/glsl/mandelbrot.c
+++ /dev/null
@@ -1,215 +0,0 @@
-/**
- * "Mandelbrot" shader demo. Uses the example shaders from
- * chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
- * 15 Jan 2007
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static char *FragProgFile = "CH18-mandel.frag";
-static char *VertProgFile = "CH18-mandel.vert";
-
-/* program/shader objects */
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-
-
-static struct uniform_info Uniforms[] = {
- /* vert */
- { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 },
- { "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
- { "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
- { "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 },
- /* frag */
- { "MaxIterations", 1, GL_FLOAT, { 12, 0, 0, 0 }, -1 },
- { "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
- { "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 },
- { "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 },
- { "InnerColor", 1, GL_FLOAT_VEC3, { 1, 0, 0, 0 }, -1 },
- { "OuterColor1", 1, GL_FLOAT_VEC3, { 0, 1, 0, 0 }, -1 },
- { "OuterColor2", 1, GL_FLOAT_VEC3, { 0, 0, 1, 0 }, -1 },
- END_OF_UNIFORMS
-};
-
-static GLint win = 0;
-
-static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
-
-static GLint uZoom, uXcenter, uYcenter;
-static GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0;
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* set interactive uniform parameters */
- glUniform1fv(uZoom, 1, &zoom);
- glUniform1fv(uXcenter, 1, &xCenter);
- glUniform1fv(uYcenter, 1, &yCenter);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glTexCoord2f(0, 1); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -6.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case 'z':
- zoom *= 0.9;
- break;
- case 'Z':
- zoom /= 0.9;
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 0.1 * zoom;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- yCenter += step;
- break;
- case GLUT_KEY_DOWN:
- yCenter -= step;
- break;
- case GLUT_KEY_LEFT:
- xCenter -= step;
- break;
- case GLUT_KEY_RIGHT:
- xCenter += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
- fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
-
- SetUniformValues(program, Uniforms);
- PrintUniforms(Uniforms);
-
- uZoom = glGetUniformLocation(program, "Zoom");
- uXcenter = glGetUniformLocation(program, "Xcenter");
- uYcenter = glGetUniformLocation(program, "Ycenter");
-
- assert(glGetError() == 0);
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram(program));
- assert(glIsShader(fragShader));
- assert(glIsShader(vertShader));
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
-}
-