diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/glsl/linktest.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/glsl/linktest.c')
-rw-r--r-- | progs/glsl/linktest.c | 255 |
1 files changed, 0 insertions, 255 deletions
diff --git a/progs/glsl/linktest.c b/progs/glsl/linktest.c deleted file mode 100644 index ec3fffbf9ce..00000000000 --- a/progs/glsl/linktest.c +++ /dev/null @@ -1,255 +0,0 @@ -/** - * Test linking of multiple compilation units. - * Brian Paul - * 28 March 2009 - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static GLfloat diffuse[4] = { 0.5f, 1.0f, 0.5f, 1.0f }; -static GLfloat specular[4] = { 0.8f, 0.8f, 0.8f, 1.0f }; -static GLfloat lightPos[4] = { 0.0f, 10.0f, 20.0f, 0.0f }; -static GLfloat delta = 1.0f; - -static GLuint VertShader1; -static GLuint VertShader2; -static GLuint FragShader1; -static GLuint FragShader2; -static GLuint Program; - -static GLint uDiffuse; -static GLint uSpecular; -static GLint uTexture; - -static GLint Win = 0; -static GLboolean anim = GL_TRUE; - - - -static const char *FragShaderSource1 = - "float compute_dotprod(const vec3 normal) \n" - "{ \n" - " float dotProd = max(dot(gl_LightSource[0].position.xyz, \n" - " normalize(normal)), 0.0); \n" - " return dotProd; \n" - "} \n"; - -static const char *FragShaderSource2 = - "uniform vec4 diffuse;\n" - "uniform vec4 specular;\n" - "varying vec3 normal;\n" - "\n" - "// external function \n" - "float compute_dotprod(const vec3 normal); \n" - "\n" - "void main() \n" - "{ \n" - " float dotProd = compute_dotprod(normal); \n" - " gl_FragColor = diffuse * dotProd + specular * pow(dotProd, 20.0); \n" - "} \n"; - - -static const char *VertShaderSource1 = - "vec3 compute_normal() \n" - "{ \n" - " return gl_NormalMatrix * gl_Normal; \n" - "} \n"; - -static const char *VertShaderSource2 = - "varying vec3 normal;\n" - "\n" - "// external function \n" - "vec3 compute_normal(); \n" - "\n" - "void main() \n" - "{ \n" - " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; \n" - " normal = compute_normal(); \n" - "} \n"; - - -static void -normalize(GLfloat *dst, const GLfloat *src) -{ - GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]); - dst[0] = src[0] / len; - dst[1] = src[1] / len; - dst[2] = src[2] / len; - dst[3] = src[3]; -} - - -static void -Redisplay(void) -{ - GLfloat vec[4]; - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - /* update light position */ - normalize(vec, lightPos); - glLightfv(GL_LIGHT0, GL_POSITION, vec); - - glutSolidSphere(2.0, 10, 5); - - glutSwapBuffers(); -} - - -static void -Idle(void) -{ - lightPos[0] += delta; - if (lightPos[0] > 25.0f || lightPos[0] < -25.0f) - delta = -delta; - glutPostRedisplay(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -15.0f); -} - - -static void -CleanUp(void) -{ - glDeleteShader(VertShader1); - glDeleteShader(VertShader2); - glDeleteShader(FragShader1); - glDeleteShader(FragShader2); - glDeleteProgram(Program); - glutDestroyWindow(Win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case ' ': - case 'a': - anim = !anim; - if (anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'x': - lightPos[0] -= 1.0f; - break; - case 'X': - lightPos[0] += 1.0f; - break; - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog(prog, 1000, &len, log); - fprintf(stderr, "Linker error:\n%s\n", log); - } -} - - -static void -Init(void) -{ - if (!ShadersSupported()) - exit(1); - - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - VertShader1 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource1); - VertShader2 = CompileShaderText(GL_VERTEX_SHADER, VertShaderSource2); - FragShader1 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource1); - FragShader2 = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderSource2); - - Program = glCreateProgram(); - glAttachShader(Program, VertShader1); - glAttachShader(Program, VertShader2); - glAttachShader(Program, FragShader1); - glAttachShader(Program, FragShader2); - - glLinkProgram(Program); - - CheckLink(Program); - - glUseProgram(Program); - - uDiffuse = glGetUniformLocation(Program, "diffuse"); - uSpecular = glGetUniformLocation(Program, "specular"); - uTexture = glGetUniformLocation(Program, "texture"); - printf("DiffusePos %d SpecularPos %d TexturePos %d\n", - uDiffuse, uSpecular, uTexture); - - glUniform4fv(uDiffuse, 1, diffuse); - glUniform4fv(uSpecular, 1, specular); - - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); - glEnable(GL_DEPTH_TEST); - - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0f); - - assert(glIsProgram(Program)); - assert(glIsShader(VertShader1)); - assert(glIsShader(VertShader2)); - assert(glIsShader(FragShader1)); - assert(glIsShader(FragShader2)); - - glColor3f(1, 0, 0); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(300, 300); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Redisplay); - if (anim) - glutIdleFunc(Idle); - Init(); - glutMainLoop(); - return 0; -} - - |