diff options
author | Brian Paul <[email protected]> | 2009-02-10 16:44:02 -0700 |
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committer | Brian Paul <[email protected]> | 2009-02-10 16:44:02 -0700 |
commit | 5340b6dff73a0a23531ce2a5f28fba8303adab6e (patch) | |
tree | b141fc3648568dd8b941c966059e6ed32a8bd0ad /progs/glsl/identity.c | |
parent | 9fd26daec24f21dbe17afcb2e2ab272667ee9a69 (diff) | |
parent | ee4c921b65fb76998711f3c40330505cbc49a0e0 (diff) |
Merge commit 'origin/gallium-master-merge'
This is the big merge of the gallium-0.2 branch into master.
gallium-master-merge was just the staging area for it.
Both gallium-0.2 and gallium-master-merge are considered closed now.
Conflicts:
progs/demos/Makefile
src/mesa/main/state.c
src/mesa/main/texenvprogram.c
Diffstat (limited to 'progs/glsl/identity.c')
-rw-r--r-- | progs/glsl/identity.c | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c new file mode 100644 index 00000000000..37579eb3469 --- /dev/null +++ b/progs/glsl/identity.c @@ -0,0 +1,208 @@ +/** + * Test very basic glsl functionality (identity vertex and fragment shaders). + * Brian Paul & Stephane Marchesin + */ + + +#include <assert.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/gl.h> +#include <GL/glut.h> +#include <GL/glext.h> +#include "extfuncs.h" +#include "shaderutil.h" + + +static char *FragProgFile = NULL; +static char *VertProgFile = NULL; +static GLuint fragShader; +static GLuint vertShader; +static GLuint program; +static GLint win = 0; +static GLboolean anim = GL_FALSE; +static GLfloat xRot = 0.0f, yRot = 0.0f; +static int w,h; + + +static void +Redisplay(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glBegin(GL_TRIANGLES); + glColor3f(.8,0,0); + glVertex3f(-0.9, -0.9, 0.0); + glColor3f(0,.9,0); + glVertex3f( 0.9, -0.9, 0.0); + glColor3f(0,0,.7); + glVertex3f( 0.0, 0.9, 0.0); + glEnd(); + + glutSwapBuffers(); +} + + +static void +Idle(void) +{ + yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1; + glutPostRedisplay(); +} + + +static void +Reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + w = width; + h = height; +} + + +static void +CleanUp(void) +{ + glDeleteShader_func(fragShader); + glDeleteShader_func(vertShader); + glDeleteProgram_func(program); + glutDestroyWindow(win); +} + + +static void +Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + + switch(key) { + case ' ': + case 'a': + anim = !anim; + if (anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + case 27: + CleanUp(); + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +SpecialKey(int key, int x, int y) +{ + const GLfloat step = 3.0f; + + (void) x; + (void) y; + + switch(key) { + case GLUT_KEY_UP: + xRot -= step; + break; + case GLUT_KEY_DOWN: + xRot += step; + break; + case GLUT_KEY_LEFT: + yRot -= step; + break; + case GLUT_KEY_RIGHT: + yRot += step; + break; + } + glutPostRedisplay(); +} + + +static void +Init(void) +{ + static const char *fragShaderText = + "void main() {\n" + " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n" + "}\n"; + static const char *vertShaderText = + "void main() {\n" + " gl_Position = gl_Vertex;\n" + "}\n"; + + if (!ShadersSupported()) + exit(1); + + GetExtensionFuncs(); + + if (FragProgFile) + fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); + else + fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); + + if (VertProgFile) + vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); + else + vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); + + program = LinkShaders(vertShader, fragShader); + + glUseProgram_func(program); + + /*assert(glGetError() == 0);*/ + + glClearColor(0.3f, 0.3f, 0.3f, 0.0f); + glEnable(GL_DEPTH_TEST); + + printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); + + assert(glIsProgram_func(program)); + assert(glIsShader_func(fragShader)); + assert(glIsShader_func(vertShader)); + + glColor3f(1, 0, 0); +} + + +static void +ParseOptions(int argc, char *argv[]) +{ + int i; + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-fs") == 0) { + FragProgFile = argv[i+1]; + } + else if (strcmp(argv[i], "-vs") == 0) { + VertProgFile = argv[i+1]; + } + } +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition( 0, 0); + glutInitWindowSize(200, 200); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); + win = glutCreateWindow(argv[0]); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(SpecialKey); + glutDisplayFunc(Redisplay); + if (anim) + glutIdleFunc(Idle); + ParseOptions(argc, argv); + Init(); + glutMainLoop(); + return 0; +} |