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authorEric Anholt <[email protected]>2009-06-05 23:16:44 +0000
committerEric Anholt <[email protected]>2009-06-17 21:01:48 -0700
commit0f328c90dbc893e15005f2ab441d309c1c176245 (patch)
tree80a82e10b357e4cd595d0e3ef744ebce108e43ec /progs/glsl/convolution.vert
parent46000cecc32104702fcb0de5a842d11b18c41c6b (diff)
i965: Fall back or appropriately adjust offsets of drawing to tiled regions.
3D rendering to tiled textures was being done with non-tile-aligned offsets. The G4X hardware has fields to let us support it easily and correctly, while the pre-G4X hardware requires a path full of suffering, so we just fall back.
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