diff options
author | Zack Rusin <[email protected]> | 2008-05-20 18:49:40 -0400 |
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committer | Zack Rusin <[email protected]> | 2008-05-20 18:49:51 -0400 |
commit | cd87aeae00e17e49e258d4d0db6524d808ba7d3f (patch) | |
tree | 017ada57bb139d03278dfe76ecb81c0c682db77c /progs/glsl/convolution.frag | |
parent | 26f874e967e5bcbd0e0c73674df3d3900b98d35b (diff) |
add a simple but nice example of convolution filters in glsl
shows basics of image processing with glsl
Diffstat (limited to 'progs/glsl/convolution.frag')
-rw-r--r-- | progs/glsl/convolution.frag | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/progs/glsl/convolution.frag b/progs/glsl/convolution.frag new file mode 100644 index 00000000000..e49b8acf545 --- /dev/null +++ b/progs/glsl/convolution.frag @@ -0,0 +1,21 @@ + +const int KernelSize = 9; + +//texture offsets +uniform vec2 Offset[KernelSize]; +//convolution kernel +uniform vec4 KernelValue[KernelSize]; +uniform sampler2D srcTex; +uniform vec4 ScaleFactor; +uniform vec4 BaseColor; + +void main(void) +{ + int i; + vec4 sum = vec4(0.0); + for (i = 0; i < KernelSize; ++i) { + vec4 tmp = texture2D(srcTex, gl_TexCoord[0].st + Offset[i]); + sum += tmp * KernelValue[i]; + } + gl_FragColor = sum * ScaleFactor + BaseColor; +} |