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authorBrian Paul <[email protected]>2009-08-12 17:25:49 -0600
committerBrian Paul <[email protected]>2009-08-12 17:28:45 -0600
commitfdfb0d4b0e04bff2f3dbae2d1f8e3765fb4b0dce (patch)
tree4988e4af1cd8fc6d439ca11fd7eda05bad2feaee /progs/glsl/bump.c
parentaf3d7f68894b00a750fa2be72935ab95b5b50d28 (diff)
progs/glsl: change uniform_info::type field to use GLSL vector types
Diffstat (limited to 'progs/glsl/bump.c')
-rw-r--r--progs/glsl/bump.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index 29af26f7a1f..c0d39c049d3 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -24,11 +24,11 @@ static GLuint program;
static struct uniform_info Uniforms[] = {
- { "LightPosition", 3, GL_FLOAT, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
- { "SurfaceColor", 3, GL_FLOAT, { 0.8, 0.8, 0.2, 0 }, -1 },
- { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
- { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
- { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
+ { "LightPosition", 1, GL_FLOAT_VEC3, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
+ { "SurfaceColor", 1, GL_FLOAT_VEC3, { 0.8, 0.8, 0.2, 0 }, -1 },
+ { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
+ { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
+ { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
END_OF_UNIFORMS
};