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authorMichal Krol <[email protected]>2009-12-17 22:37:15 +0100
committerMichal Krol <[email protected]>2009-12-17 22:37:15 +0100
commit16c6dce013f089d072256652f012b3b604781bfd (patch)
tree077623708990a855f9be2dfeb3925f727e6207e7 /progs/glsl/bump.c
parent440fc5bf788201a265892ff2e12bf102e63a2896 (diff)
parent294bd53d4b6b15a6890599c46f14b205a3c738bf (diff)
Merge branch 'master' into pipe-format-simplify
Conflicts: src/gallium/auxiliary/draw/draw_pipe_aaline.c src/gallium/auxiliary/draw/draw_pipe_pstipple.c src/gallium/auxiliary/util/u_blit.c src/gallium/auxiliary/util/u_gen_mipmap.c src/gallium/auxiliary/util/u_surface.c src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c src/gallium/drivers/cell/ppu/cell_texture.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/r300/r300_emit.c src/gallium/drivers/r300/r300_texture.c src/gallium/drivers/softpipe/sp_texture.c src/gallium/drivers/softpipe/sp_tile_cache.c src/gallium/drivers/svga/svga_state_vs.c src/gallium/include/pipe/p_format.h src/gallium/state_trackers/dri/dri_drawable.c src/gallium/state_trackers/egl/egl_surface.c src/gallium/state_trackers/python/p_device.i src/gallium/state_trackers/python/st_softpipe_winsys.c src/gallium/state_trackers/vega/api_filters.c src/gallium/state_trackers/vega/image.c src/gallium/state_trackers/vega/mask.c src/gallium/state_trackers/vega/paint.c src/gallium/state_trackers/vega/renderer.c src/gallium/state_trackers/vega/vg_tracker.c src/gallium/state_trackers/xorg/xorg_crtc.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/state_trackers/xorg/xorg_exa.c src/gallium/state_trackers/xorg/xorg_renderer.c src/gallium/state_trackers/xorg/xorg_xv.c src/gallium/state_trackers/xorg/xvmc/surface.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_buffer.c src/gallium/winsys/egl_xlib/sw_winsys.c src/gallium/winsys/g3dvl/xlib/xsp_winsys.c src/gallium/winsys/gdi/gdi_llvmpipe_winsys.c src/gallium/winsys/gdi/gdi_softpipe_winsys.c src/gallium/winsys/xlib/xlib_cell.c src/gallium/winsys/xlib/xlib_llvmpipe.c src/gallium/winsys/xlib/xlib_softpipe.c src/mesa/state_tracker/st_cb_fbo.c src/mesa/state_tracker/st_cb_texture.c src/mesa/state_tracker/st_texture.c
Diffstat (limited to 'progs/glsl/bump.c')
-rw-r--r--progs/glsl/bump.c55
1 files changed, 53 insertions, 2 deletions
diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c
index 50a0900f1c7..e31afab9392 100644
--- a/progs/glsl/bump.c
+++ b/progs/glsl/bump.c
@@ -12,15 +12,20 @@
#include <GL/glew.h>
#include <GL/glut.h>
#include "shaderutil.h"
+#include "readtex.h"
static char *FragProgFile = "CH11-bumpmap.frag";
+static char *FragTexProgFile = "CH11-bumpmaptex.frag";
static char *VertProgFile = "CH11-bumpmap.vert";
+static char *TextureFile = "../images/tile.rgb";
/* program/shader objects */
static GLuint fragShader;
+static GLuint fragTexShader;
static GLuint vertShader;
static GLuint program;
+static GLuint texProgram;
static struct uniform_info Uniforms[] = {
@@ -32,13 +37,26 @@ static struct uniform_info Uniforms[] = {
END_OF_UNIFORMS
};
+static struct uniform_info TexUniforms[] = {
+ { "LightPosition", 1, GL_FLOAT_VEC3, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
+ { "Tex", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
+ { "BumpDensity", 1, GL_FLOAT, { 10.0, 0, 0, 0 }, -1 },
+ { "BumpSize", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 },
+ { "SpecularFactor", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 },
+ END_OF_UNIFORMS
+};
+
static GLint win = 0;
static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
static GLint tangentAttrib;
+static GLint tangentAttribTex;
+
+static GLuint Texture;
static GLboolean Anim = GL_FALSE;
+static GLboolean Textured = GL_FALSE;
static void
@@ -135,6 +153,11 @@ Redisplay(void)
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
glRotatef(zRot, 0.0f, 0.0f, 1.0f);
+ if (Textured)
+ glUseProgram(texProgram);
+ else
+ glUseProgram(program);
+
Cube(1.5);
glPopMatrix();
@@ -163,8 +186,10 @@ static void
CleanUp(void)
{
glDeleteShader(fragShader);
+ glDeleteShader(fragTexShader);
glDeleteShader(vertShader);
glDeleteProgram(program);
+ glDeleteProgram(texProgram);
glutDestroyWindow(win);
}
@@ -181,6 +206,9 @@ Key(unsigned char key, int x, int y)
Anim = !Anim;
glutIdleFunc(Anim ? Idle : NULL);
break;
+ case 't':
+ Textured = !Textured;
+ break;
case 'z':
zRot += step;
break;
@@ -254,6 +282,26 @@ Init(void)
CheckError(__LINE__);
+
+ /*
+ * As above, but fragment shader also uses a texture map.
+ */
+ fragTexShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragTexProgFile);
+ texProgram = LinkShaders(vertShader, fragTexShader);
+ glUseProgram(texProgram);
+ assert(glIsProgram(texProgram));
+ assert(glIsShader(fragTexShader));
+ SetUniformValues(texProgram, TexUniforms);
+ PrintUniforms(TexUniforms);
+
+ /*
+ * Load tex image.
+ */
+ glGenTextures(1, &Texture);
+ glBindTexture(GL_TEXTURE_2D, Texture);
+ LoadRGBMipmaps(TextureFile, GL_RGB);
+
+
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
glEnable(GL_DEPTH_TEST);
@@ -268,10 +316,13 @@ ParseOptions(int argc, char *argv[])
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
+ FragProgFile = argv[++i];
}
else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
+ VertProgFile = argv[++i];
+ }
+ else if (strcmp(argv[i], "-t") == 0) {
+ TextureFile = argv[++i];
}
}
}