diff options
author | Brian Paul <[email protected]> | 2009-01-29 11:07:14 -0700 |
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committer | Brian Paul <[email protected]> | 2009-01-29 11:07:14 -0700 |
commit | ba367f68ccacf255f78ac0c8dd066e64bbb1e5c2 (patch) | |
tree | 09e8ac5330ab486b6714c6d13666b9cf16c4badc /progs/glsl/bump.c | |
parent | 2897cee99fb877e1f3cd9a881a61418c9c31867f (diff) |
i965: fix render to FBO/texture orientation bugs
Anytime we're not rendering to the default/window FBO, need to invert
rendering, not just when rendering to a texture. Otherwise, if a FBO
consists of a mix of textures and renderbuffers the up/down orientation
was inconsistant.
Fixes shadowtex.c bad rendering.
Diffstat (limited to 'progs/glsl/bump.c')
0 files changed, 0 insertions, 0 deletions