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authorBrian Paul <[email protected]>2009-07-17 13:23:11 -0600
committerBrian Paul <[email protected]>2009-07-17 13:23:11 -0600
commitee0b1bc7d3fe659e0ed2f34a61b322f2bd2b8843 (patch)
tree7b171b2a4465d170f02f12306e55db90b0e0a868 /progs/glsl/bitmap.c
parenta77b455af05c9987bd0d94084dadb61fe69b17d0 (diff)
progs/glsl: finish conversion to GLEW
This is a follow-on to b799af91d5ffbee1481161fec29eb4c92b161272. Remove _func function suffix and unneeded #includes.
Diffstat (limited to 'progs/glsl/bitmap.c')
-rw-r--r--progs/glsl/bitmap.c27
1 files changed, 11 insertions, 16 deletions
diff --git a/progs/glsl/bitmap.c b/progs/glsl/bitmap.c
index 08fac15c89d..8b1853d9ab2 100644
--- a/progs/glsl/bitmap.c
+++ b/progs/glsl/bitmap.c
@@ -10,10 +10,7 @@
#include <stdlib.h>
#include <math.h>
#include <GL/glew.h>
-#include <GL/gl.h>
#include <GL/glut.h>
-#include <GL/glext.h>
-#include "extfuncs.h"
#include "shaderutil.h"
@@ -79,11 +76,11 @@ Redisplay(void)
BitmapText("-X");
}
else {
- glUseProgram_func(Program);
+ glUseProgram(Program);
/* vertex positions (deltas) depend on texture size and window size */
if (uScale != -1) {
- glUniform2f_func(uScale,
+ glUniform2f(uScale,
2.0 * TEX_WIDTH / WinWidth,
2.0 * TEX_HEIGHT / WinHeight);
}
@@ -106,7 +103,7 @@ Redisplay(void)
glTexCoord2f(0, 1); glVertex3fv(nx);
glEnd();
- glUseProgram_func(0);
+ glUseProgram(0);
}
glPopMatrix();
@@ -161,9 +158,9 @@ Key(unsigned char key, int x, int y)
printf("Using billboard texture\n");
break;
case 27:
- glDeleteShader_func(FragShader);
- glDeleteShader_func(VertShader);
- glDeleteProgram_func(Program);
+ glDeleteShader(FragShader);
+ glDeleteShader(VertShader);
+ glDeleteProgram(Program);
glutDestroyWindow(Win);
exit(0);
}
@@ -278,21 +275,19 @@ Init(void)
if (!ShadersSupported())
exit(1);
- GetExtensionFuncs();
-
VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
Program = LinkShaders(VertShader, FragShader);
- glUseProgram_func(Program);
+ glUseProgram(Program);
- uScale = glGetUniformLocation_func(Program, "scale");
- uTex = glGetUniformLocation_func(Program, "tex2d");
+ uScale = glGetUniformLocation(Program, "scale");
+ uTex = glGetUniformLocation(Program, "tex2d");
if (uTex != -1) {
- glUniform1i_func(uTex, 0); /* tex unit 0 */
+ glUniform1i(uTex, 0); /* tex unit 0 */
}
- glUseProgram_func(0);
+ glUseProgram(0);
glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
glEnable(GL_DEPTH_TEST);