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authorBrian Paul <[email protected]>2010-05-04 17:15:26 -0600
committerBrian Paul <[email protected]>2010-05-04 17:17:04 -0600
commit87022efb4f1e40a70d34beb30754854608a49246 (patch)
tree94b1eba7d0b954c33e1aad275dcd35520dcd7005 /progs/glsl/bitmap.c
parent0f0c0368faf38d73b0bbbb6e0a147bc94564d3a1 (diff)
llvmpipe: fix broken compressed cube maps
When the cube faces were stored in a compressed format, the img_stride values were wrong and didn't match the per-face size computed in the tex_image_face_size() function. This caused bad rendering or segfaults.
Diffstat (limited to 'progs/glsl/bitmap.c')
0 files changed, 0 insertions, 0 deletions