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authorBrian Paul <[email protected]>2008-08-16 09:36:46 -0600
committerBrian Paul <[email protected]>2008-08-16 09:36:46 -0600
commitc0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch)
treeac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/CH18-mandel.vert
parentce00d232f3c01c71fb659568e9b58da1f24b2519 (diff)
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/CH18-mandel.vert')
-rw-r--r--progs/glsl/CH18-mandel.vert35
1 files changed, 35 insertions, 0 deletions
diff --git a/progs/glsl/CH18-mandel.vert b/progs/glsl/CH18-mandel.vert
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+++ b/progs/glsl/CH18-mandel.vert
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+//
+// Vertex shader for drawing the Mandelbrot set
+//
+// Authors: Dave Baldwin, Steve Koren, Randi Rost
+// based on a shader by Michael Rivero
+//
+// Copyright (c) 2002-2005: 3Dlabs, Inc.
+//
+// See 3Dlabs-License.txt for license information
+//
+
+uniform vec3 LightPosition;
+uniform float SpecularContribution;
+uniform float DiffuseContribution;
+uniform float Shininess;
+
+varying float LightIntensity;
+varying vec3 Position;
+
+void main()
+{
+ vec3 ecPosition = vec3(gl_ModelViewMatrix * gl_Vertex);
+ vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
+ vec3 lightVec = normalize(LightPosition - ecPosition);
+ vec3 reflectVec = reflect(-lightVec, tnorm);
+ vec3 viewVec = normalize(-ecPosition);
+ float spec = max(dot(reflectVec, viewVec), 0.0);
+ spec = pow(spec, Shininess);
+ LightIntensity = DiffuseContribution *
+ max(dot(lightVec, tnorm), 0.0) +
+ SpecularContribution * spec;
+ Position = vec3(gl_MultiTexCoord0 - 0.5) * 5.0;
+ gl_Position = ftransform();
+
+} \ No newline at end of file