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authorBrian <[email protected]>2007-01-16 14:55:43 -0700
committerBrian <[email protected]>2007-01-16 14:55:43 -0700
commitf44ba11815fecedbbcd9eaaa9c43d2fd6537b88e (patch)
treefd7c232f8955ccf41870fd944648ab61fe15e8f2 /progs/glsl/CH18-mandel.frag.txt
parent9b5dc1358a82949aaf9a25abb18c5df64d5f01a1 (diff)
Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
Diffstat (limited to 'progs/glsl/CH18-mandel.frag.txt')
-rw-r--r--progs/glsl/CH18-mandel.frag.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/glsl/CH18-mandel.frag.txt b/progs/glsl/CH18-mandel.frag.txt
index 3769cffdc8b..a472d812526 100644
--- a/progs/glsl/CH18-mandel.frag.txt
+++ b/progs/glsl/CH18-mandel.frag.txt
@@ -30,8 +30,8 @@ void main()
float r2 = 0.0;
float iter;
- for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
-//nv: for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
+// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter)
+ for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter)
{
float tempreal = real;