diff options
author | Brian <[email protected]> | 2007-01-16 14:55:43 -0700 |
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committer | Brian <[email protected]> | 2007-01-16 14:55:43 -0700 |
commit | f44ba11815fecedbbcd9eaaa9c43d2fd6537b88e (patch) | |
tree | fd7c232f8955ccf41870fd944648ab61fe15e8f2 /progs/glsl/CH18-mandel.frag.txt | |
parent | 9b5dc1358a82949aaf9a25abb18c5df64d5f01a1 (diff) |
Added toyball and bumpmap tests using shaders from the OpenGL Shading Language (orange) book.
Diffstat (limited to 'progs/glsl/CH18-mandel.frag.txt')
-rw-r--r-- | progs/glsl/CH18-mandel.frag.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/glsl/CH18-mandel.frag.txt b/progs/glsl/CH18-mandel.frag.txt index 3769cffdc8b..a472d812526 100644 --- a/progs/glsl/CH18-mandel.frag.txt +++ b/progs/glsl/CH18-mandel.frag.txt @@ -30,8 +30,8 @@ void main() float r2 = 0.0; float iter; - for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter) -//nv: for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter) +// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter) + for (iter = 0.0; iter < 12 && r2 < 4.0; ++iter) { float tempreal = real; |