diff options
author | Brian Paul <[email protected]> | 2008-08-16 09:36:46 -0600 |
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committer | Brian Paul <[email protected]> | 2008-08-16 09:36:46 -0600 |
commit | c0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch) | |
tree | ac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/CH11-toyball.vert | |
parent | ce00d232f3c01c71fb659568e9b58da1f24b2519 (diff) |
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/CH11-toyball.vert')
-rw-r--r-- | progs/glsl/CH11-toyball.vert | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/progs/glsl/CH11-toyball.vert b/progs/glsl/CH11-toyball.vert new file mode 100644 index 00000000000..b7da3ac839e --- /dev/null +++ b/progs/glsl/CH11-toyball.vert @@ -0,0 +1,24 @@ +// +// Fragment shader for procedurally generated toy ball +// +// Author: Bill Licea-Kane +// +// Copyright (c) 2002-2003 ATI Research +// +// See ATI-License.txt for license information +// + +varying vec4 ECposition; // surface position in eye coordinates +varying vec4 ECballCenter; // ball center in eye coordinates +uniform vec4 BallCenter; // ball center in modelling coordinates + +void main() +{ +//orig: ECposition = gl_ModelViewMatrix * gl_Vertex; + + ECposition = gl_TextureMatrix[0] * gl_Vertex; + ECposition = gl_ModelViewMatrix * ECposition; + + ECballCenter = gl_ModelViewMatrix * BallCenter; + gl_Position = ftransform(); +} |