diff options
author | Brian <[email protected]> | 2007-03-26 10:13:02 -0600 |
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committer | Brian <[email protected]> | 2007-03-26 10:13:02 -0600 |
commit | d619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch) | |
tree | f8b8a9f3fdc3f17a43436af270b22754b1749d31 /progs/glsl/CH11-toyball.vert.txt | |
parent | 76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff) | |
parent | e71c34aaa173ca451fa02e526ead77758f7eeb74 (diff) |
merge of glsl-compiler-1 branch
Diffstat (limited to 'progs/glsl/CH11-toyball.vert.txt')
-rw-r--r-- | progs/glsl/CH11-toyball.vert.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt new file mode 100644 index 00000000000..b7da3ac839e --- /dev/null +++ b/progs/glsl/CH11-toyball.vert.txt @@ -0,0 +1,24 @@ +// +// Fragment shader for procedurally generated toy ball +// +// Author: Bill Licea-Kane +// +// Copyright (c) 2002-2003 ATI Research +// +// See ATI-License.txt for license information +// + +varying vec4 ECposition; // surface position in eye coordinates +varying vec4 ECballCenter; // ball center in eye coordinates +uniform vec4 BallCenter; // ball center in modelling coordinates + +void main() +{ +//orig: ECposition = gl_ModelViewMatrix * gl_Vertex; + + ECposition = gl_TextureMatrix[0] * gl_Vertex; + ECposition = gl_ModelViewMatrix * ECposition; + + ECballCenter = gl_ModelViewMatrix * BallCenter; + gl_Position = ftransform(); +} |