diff options
author | Brian <[email protected]> | 2007-12-04 18:44:40 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2007-12-04 18:44:40 -0700 |
commit | 5b91ee27c0f6e6379a9dc0bb41f4aef2f66b6346 (patch) | |
tree | 12999af841b26778b6dae8c97d8550a2470e190e /progs/glsl/CH11-toyball.vert.txt | |
parent | 02afd45d3b2eccff5d566cdeb32b3211803bd500 (diff) |
Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1a329b43c2ebf94
This demo produces the expected results again.
Diffstat (limited to 'progs/glsl/CH11-toyball.vert.txt')
-rw-r--r-- | progs/glsl/CH11-toyball.vert.txt | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt index a3ee1b03776..b7da3ac839e 100644 --- a/progs/glsl/CH11-toyball.vert.txt +++ b/progs/glsl/CH11-toyball.vert.txt @@ -14,11 +14,10 @@ uniform vec4 BallCenter; // ball center in modelling coordinates void main() { - ECposition = gl_ModelViewMatrix * gl_Vertex; +//orig: ECposition = gl_ModelViewMatrix * gl_Vertex; -// ECposition = gl_TextureMatrix[0] * gl_Vertex; -// ECposition = gl_MultiTexCoord0 * gl_Vertex; -// ECposition = gl_ModelViewMatrix * ECposition; + ECposition = gl_TextureMatrix[0] * gl_Vertex; + ECposition = gl_ModelViewMatrix * ECposition; ECballCenter = gl_ModelViewMatrix * BallCenter; gl_Position = ftransform(); |