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authorZou Nan hai <[email protected]>2007-06-21 10:22:28 +0800
committerZou Nan hai <[email protected]>2007-06-21 10:22:28 +0800
commitd19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch)
tree24a911efdfe23a8e4cbec85d519875d78eb64be6 /progs/glsl/CH11-toyball.frag.txt
parent58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff)
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'progs/glsl/CH11-toyball.frag.txt')
-rw-r--r--progs/glsl/CH11-toyball.frag.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/progs/glsl/CH11-toyball.frag.txt b/progs/glsl/CH11-toyball.frag.txt
index 90ec1c27fc1..f3cac62fb3e 100644
--- a/progs/glsl/CH11-toyball.frag.txt
+++ b/progs/glsl/CH11-toyball.frag.txt
@@ -49,14 +49,15 @@ void main()
inorout += dot(distance, vec4(1.0));
distance.x = dot(p, HalfSpace4);
- distance.y = StripeWidth - abs(p.z);
+// distance.y = StripeWidth - abs(p.z);
+ distance.y = StripeWidth - abs(p.y);
distance = smoothstep(-FWidth, FWidth, distance);
inorout += distance.x;
inorout = clamp(inorout, 0.0, 1.0);
- surfColor = mix(Yellow, Red, inorout);
- surfColor = mix(surfColor, Blue, distance.y);
+ surfColor = mix(Yellow, Blue, distance.y);
+ surfColor = mix(surfColor, Red, inorout);
// normal = point on surface for sphere at (0,0,0)
normal = p;