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author | Brian Paul <[email protected]> | 2009-01-02 12:26:15 -0700 |
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committer | Brian Paul <[email protected]> | 2009-01-02 12:28:37 -0700 |
commit | 1fad6ccb756ae33ca3115f59c99ca8abbeb0321e (patch) | |
tree | 766bda6b2a968d18d01d3eaf3ac2f138eed24621 /progs/glsl/CH06-brick.vert | |
parent | 4a6ad999ea312f0af85de621c8b6a15a3d3b7ffd (diff) |
mesa: fix another "out of samplers" problem
Now only the samplers that are actually used by texture() functions are
saved in the uniform variable list. Before, we could run out of samplers
if too many were declared while only some of them were actually used.
Diffstat (limited to 'progs/glsl/CH06-brick.vert')
0 files changed, 0 insertions, 0 deletions