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authorBrian <[email protected]>2007-01-15 17:27:24 -0700
committerBrian <[email protected]>2007-01-15 17:27:24 -0700
commit2ccd26469541ef042bb1aec8ade3dc4736f694cf (patch)
tree90132405bcf4384d9bfe76e88e18f363b923b674 /progs/glsl/CH06-brick.frag.txt
parentf6507157e290b783c036e9459886e0f7ae60ef7b (diff)
Added new directory of GL shading language demos: glsl
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+//
+// Fragment shader for procedural bricks
+//
+// Authors: Dave Baldwin, Steve Koren, Randi Rost
+// based on a shader by Darwyn Peachey
+//
+// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
+//
+// See 3Dlabs-License.txt for license information
+//
+
+uniform vec3 BrickColor, MortarColor;
+uniform vec2 BrickSize;
+uniform vec2 BrickPct;
+
+varying vec2 MCposition;
+varying float LightIntensity;
+
+void main()
+{
+ vec3 color;
+ vec2 position, useBrick;
+
+ position = MCposition / BrickSize;
+
+ if (fract(position.y * 0.5) > 0.5)
+ position.x += 0.5;
+
+ position = fract(position);
+
+ useBrick = step(position, BrickPct);
+
+ color = mix(MortarColor, BrickColor, useBrick.x * useBrick.y);
+ color *= LightIntensity;
+ gl_FragColor = vec4(color, 1.0);
+}