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authorChia-I Wu <[email protected]>2010-04-01 13:43:33 +0800
committerChia-I Wu <[email protected]>2010-04-01 22:25:48 +0800
commit7f231cab2b7c13ba70d6aa694f74b6d6eee6470f (patch)
tree49bbe7b55bc1f809acd6525afa834bda0c074fa3 /progs/es2/xegl/tri.c
parentc727ef01083c873abfaf3c79b28d7cbcd6361bf3 (diff)
progs/es: Move OpenGL ES demos to subdirectories of progs/egl.
Move progs/es1/xegl -> progs/egl/opengles1, progs/es1/screen -> progs/egl/opengles1/screen, progs/es2/xegl -> progs/egl/opengles2.
Diffstat (limited to 'progs/es2/xegl/tri.c')
-rw-r--r--progs/es2/xegl/tri.c516
1 files changed, 0 insertions, 516 deletions
diff --git a/progs/es2/xegl/tri.c b/progs/es2/xegl/tri.c
deleted file mode 100644
index 8981d8a7e21..00000000000
--- a/progs/es2/xegl/tri.c
+++ /dev/null
@@ -1,516 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- **************************************************************************/
-
-/*
- * Draw a triangle with X/EGL and OpenGL ES 2.x
- */
-
-#define USE_FULL_GL 0
-
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/keysym.h>
-#if USE_FULL_GL
-#include <GL/gl.h> /* use full OpenGL */
-#else
-#include <GLES2/gl2.h> /* use OpenGL ES 2.x */
-#endif
-#include <EGL/egl.h>
-
-
-#define FLOAT_TO_FIXED(X) ((X) * 65535.0)
-
-
-
-static GLfloat view_rotx = 0.0, view_roty = 0.0;
-
-static GLint u_matrix = -1;
-static GLint attr_pos = 0, attr_color = 1;
-
-
-static void
-make_z_rot_matrix(GLfloat angle, GLfloat *m)
-{
- float c = cos(angle * M_PI / 180.0);
- float s = sin(angle * M_PI / 180.0);
- int i;
- for (i = 0; i < 16; i++)
- m[i] = 0.0;
- m[0] = m[5] = m[10] = m[15] = 1.0;
-
- m[0] = c;
- m[1] = s;
- m[4] = -s;
- m[5] = c;
-}
-
-static void
-make_scale_matrix(GLfloat xs, GLfloat ys, GLfloat zs, GLfloat *m)
-{
- int i;
- for (i = 0; i < 16; i++)
- m[i] = 0.0;
- m[0] = xs;
- m[5] = ys;
- m[10] = zs;
- m[15] = 1.0;
-}
-
-
-static void
-mul_matrix(GLfloat *prod, const GLfloat *a, const GLfloat *b)
-{
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define P(row,col) p[(col<<2)+row]
- GLfloat p[16];
- GLint i;
- for (i = 0; i < 4; i++) {
- const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
- P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
- P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
- P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
- }
- memcpy(prod, p, sizeof(p));
-#undef A
-#undef B
-#undef PROD
-}
-
-
-static void
-draw(void)
-{
- static const GLfloat verts[3][2] = {
- { -1, -1 },
- { 1, -1 },
- { 0, 1 }
- };
- static const GLfloat colors[3][3] = {
- { 1, 0, 0 },
- { 0, 1, 0 },
- { 0, 0, 1 }
- };
- GLfloat mat[16], rot[16], scale[16];
-
- /* Set modelview/projection matrix */
- make_z_rot_matrix(view_rotx, rot);
- make_scale_matrix(0.5, 0.5, 0.5, scale);
- mul_matrix(mat, rot, scale);
- glUniformMatrix4fv(u_matrix, 1, GL_FALSE, mat);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- {
- glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
- glVertexAttribPointer(attr_color, 3, GL_FLOAT, GL_FALSE, 0, colors);
- glEnableVertexAttribArray(attr_pos);
- glEnableVertexAttribArray(attr_color);
-
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- glDisableVertexAttribArray(attr_pos);
- glDisableVertexAttribArray(attr_color);
- }
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- glViewport(0, 0, (GLint) width, (GLint) height);
-}
-
-
-static void
-create_shaders(void)
-{
- static const char *fragShaderText =
- "varying vec4 v_color;\n"
- "void main() {\n"
- " gl_FragColor = v_color;\n"
- "}\n";
- static const char *vertShaderText =
- "uniform mat4 modelviewProjection;\n"
- "attribute vec4 pos;\n"
- "attribute vec4 color;\n"
- "varying vec4 v_color;\n"
- "void main() {\n"
- " gl_Position = modelviewProjection * pos;\n"
- " v_color = color;\n"
- "}\n";
-
- GLuint fragShader, vertShader, program;
- GLint stat;
-
- fragShader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragShader, 1, (const char **) &fragShaderText, NULL);
- glCompileShader(fragShader);
- glGetShaderiv(fragShader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- printf("Error: fragment shader did not compile!\n");
- exit(1);
- }
-
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertShader, 1, (const char **) &vertShaderText, NULL);
- glCompileShader(vertShader);
- glGetShaderiv(vertShader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- printf("Error: vertex shader did not compile!\n");
- exit(1);
- }
-
- program = glCreateProgram();
- glAttachShader(program, fragShader);
- glAttachShader(program, vertShader);
- glLinkProgram(program);
-
- glGetProgramiv(program, GL_LINK_STATUS, &stat);
- if (!stat) {
- char log[1000];
- GLsizei len;
- glGetProgramInfoLog(program, 1000, &len, log);
- printf("Error: linking:\n%s\n", log);
- exit(1);
- }
-
- glUseProgram(program);
-
- if (1) {
- /* test setting attrib locations */
- glBindAttribLocation(program, attr_pos, "pos");
- glBindAttribLocation(program, attr_color, "color");
- glLinkProgram(program); /* needed to put attribs into effect */
- }
- else {
- /* test automatic attrib locations */
- attr_pos = glGetAttribLocation(program, "pos");
- attr_color = glGetAttribLocation(program, "color");
- }
-
- u_matrix = glGetUniformLocation(program, "modelviewProjection");
- printf("Uniform modelviewProjection at %d\n", u_matrix);
- printf("Attrib pos at %d\n", attr_pos);
- printf("Attrib color at %d\n", attr_color);
-}
-
-
-static void
-init(void)
-{
- typedef void (*proc)();
-
-#if 1 /* test code */
- proc p = eglGetProcAddress("glMapBufferOES");
- assert(p);
-#endif
-
- glClearColor(0.4, 0.4, 0.4, 0.0);
-
- create_shaders();
-}
-
-
-/*
- * Create an RGB, double-buffered X window.
- * Return the window and context handles.
- */
-static void
-make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
- const char *name,
- int x, int y, int width, int height,
- Window *winRet,
- EGLContext *ctxRet,
- EGLSurface *surfRet)
-{
- static const EGLint attribs[] = {
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_DEPTH_SIZE, 1,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
- static const EGLint ctx_attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- XVisualInfo *visInfo, visTemplate;
- int num_visuals;
- EGLContext ctx;
- EGLConfig config;
- EGLint num_configs;
- EGLint vid;
-
- scrnum = DefaultScreen( x_dpy );
- root = RootWindow( x_dpy, scrnum );
-
- if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
- printf("Error: couldn't get an EGL visual config\n");
- exit(1);
- }
-
- assert(config);
- assert(num_configs > 0);
-
- if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
- printf("Error: eglGetConfigAttrib() failed\n");
- exit(1);
- }
-
- /* The X window visual must match the EGL config */
- visTemplate.visualid = vid;
- visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
- if (!visInfo) {
- printf("Error: couldn't get X visual\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( x_dpy, root, 0, 0, width, height,
- 0, visInfo->depth, InputOutput,
- visInfo->visual, mask, &attr );
-
- /* set hints and properties */
- {
- XSizeHints sizehints;
- sizehints.x = x;
- sizehints.y = y;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(x_dpy, win, &sizehints);
- XSetStandardProperties(x_dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
-
-#if USE_FULL_GL /* XXX fix this when eglBindAPI() works */
- eglBindAPI(EGL_OPENGL_API);
-#else
- eglBindAPI(EGL_OPENGL_ES_API);
-#endif
-
- ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
- if (!ctx) {
- printf("Error: eglCreateContext failed\n");
- exit(1);
- }
-
- /* test eglQueryContext() */
- {
- EGLint val;
- eglQueryContext(egl_dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &val);
- assert(val == 2);
- }
-
- *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
- if (!*surfRet) {
- printf("Error: eglCreateWindowSurface failed\n");
- exit(1);
- }
-
- /* sanity checks */
- {
- EGLint val;
- eglQuerySurface(egl_dpy, *surfRet, EGL_WIDTH, &val);
- assert(val == width);
- eglQuerySurface(egl_dpy, *surfRet, EGL_HEIGHT, &val);
- assert(val == height);
- assert(eglGetConfigAttrib(egl_dpy, config, EGL_SURFACE_TYPE, &val));
- assert(val & EGL_WINDOW_BIT);
- }
-
- XFree(visInfo);
-
- *winRet = win;
- *ctxRet = ctx;
-}
-
-
-static void
-event_loop(Display *dpy, Window win,
- EGLDisplay egl_dpy, EGLSurface egl_surf)
-{
- while (1) {
- int redraw = 0;
- XEvent event;
-
- XNextEvent(dpy, &event);
-
- switch (event.type) {
- case Expose:
- redraw = 1;
- break;
- case ConfigureNotify:
- reshape(event.xconfigure.width, event.xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int r, code;
- code = XLookupKeysym(&event.xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- r = XLookupString(&event.xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return;
- }
- }
- }
- redraw = 1;
- break;
- default:
- ; /*no-op*/
- }
-
- if (redraw) {
- draw();
- eglSwapBuffers(egl_dpy, egl_surf);
- }
- }
-}
-
-
-static void
-usage(void)
-{
- printf("Usage:\n");
- printf(" -display <displayname> set the display to run on\n");
- printf(" -info display OpenGL renderer info\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- const int winWidth = 300, winHeight = 300;
- Display *x_dpy;
- Window win;
- EGLSurface egl_surf;
- EGLContext egl_ctx;
- EGLDisplay egl_dpy;
- char *dpyName = NULL;
- GLboolean printInfo = GL_FALSE;
- EGLint egl_major, egl_minor;
- int i;
- const char *s;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0) {
- dpyName = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- printInfo = GL_TRUE;
- }
- else {
- usage();
- return -1;
- }
- }
-
- x_dpy = XOpenDisplay(dpyName);
- if (!x_dpy) {
- printf("Error: couldn't open display %s\n",
- dpyName ? dpyName : getenv("DISPLAY"));
- return -1;
- }
-
- egl_dpy = eglGetDisplay(x_dpy);
- if (!egl_dpy) {
- printf("Error: eglGetDisplay() failed\n");
- return -1;
- }
-
- if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
- printf("Error: eglInitialize() failed\n");
- return -1;
- }
-
- s = eglQueryString(egl_dpy, EGL_VERSION);
- printf("EGL_VERSION = %s\n", s);
-
- s = eglQueryString(egl_dpy, EGL_VENDOR);
- printf("EGL_VENDOR = %s\n", s);
-
- s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
- printf("EGL_EXTENSIONS = %s\n", s);
-
- s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
- printf("EGL_CLIENT_APIS = %s\n", s);
-
- make_x_window(x_dpy, egl_dpy,
- "OpenGL ES 2.x tri", 0, 0, winWidth, winHeight,
- &win, &egl_ctx, &egl_surf);
-
- XMapWindow(x_dpy, win);
- if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
- printf("Error: eglMakeCurrent() failed\n");
- return -1;
- }
-
- if (printInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-
- init();
-
- /* Set initial projection/viewing transformation.
- * We can't be sure we'll get a ConfigureNotify event when the window
- * first appears.
- */
- reshape(winWidth, winHeight);
-
- event_loop(x_dpy, win, egl_dpy, egl_surf);
-
- eglDestroyContext(egl_dpy, egl_ctx);
- eglDestroySurface(egl_dpy, egl_surf);
- eglTerminate(egl_dpy);
-
-
- XDestroyWindow(x_dpy, win);
- XCloseDisplay(x_dpy);
-
- return 0;
-}