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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/egl/opengles2/es2gears.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/egl/opengles2/es2gears.c')
-rw-r--r--progs/egl/opengles2/es2gears.c425
1 files changed, 0 insertions, 425 deletions
diff --git a/progs/egl/opengles2/es2gears.c b/progs/egl/opengles2/es2gears.c
deleted file mode 100644
index 6bd6594320a..00000000000
--- a/progs/egl/opengles2/es2gears.c
+++ /dev/null
@@ -1,425 +0,0 @@
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Ported to GLES2.
- * Kristian Høgsberg <[email protected]>
- * May 3, 2010
- */
-
-/*
- * Command line options:
- * -info print GL implementation information
- *
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <sys/time.h>
-#include <unistd.h>
-#include <GLES2/gl2.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include "eglut.h"
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-struct gear {
- GLfloat *vertices;
- GLuint vbo;
- int count;
-};
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static struct gear *gear1, *gear2, *gear3;
-static GLfloat angle = 0.0;
-static GLuint proj_location, light_location, color_location;
-static GLfloat proj[16];
-
-static GLfloat *
-vert(GLfloat *p, GLfloat x, GLfloat y, GLfloat z, GLfloat *n)
-{
- p[0] = x;
- p[1] = y;
- p[2] = z;
- p[3] = n[0];
- p[4] = n[1];
- p[5] = n[2];
-
- return p + 6;
-}
-
-/* Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
-static struct gear *
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat da;
- GLfloat *p, *v;
- struct gear *gear;
- double s[5], c[5];
- GLfloat verts[3 * 14], normal[3];
- const int tris_per_tooth = 20;
-
- gear = malloc(sizeof *gear);
- if (gear == NULL)
- return NULL;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- gear->vertices = calloc(teeth * tris_per_tooth * 3 * 6,
- sizeof *gear->vertices);
- s[4] = 0;
- c[4] = 1;
- v = gear->vertices;
- for (i = 0; i < teeth; i++) {
- s[0] = s[4];
- c[0] = c[4];
- sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]);
- sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
- sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
- sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
-
- normal[0] = 0.0;
- normal[1] = 0.0;
- normal[2] = 1.0;
-
- v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal);
-
- v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal);
- v = vert(v, r2 * c[2], r2 * s[2], width * 0.5, normal);
- v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal);
- v = vert(v, r1 * c[3], r1 * s[3], width * 0.5, normal);
- v = vert(v, r0 * c[0], r0 * s[0], width * 0.5, normal);
- v = vert(v, r1 * c[4], r1 * s[4], width * 0.5, normal);
- v = vert(v, r0 * c[4], r0 * s[4], width * 0.5, normal);
-
- v = vert(v, r0 * c[4], r0 * s[4], width * 0.5, normal);
- v = vert(v, r0 * c[0], r0 * s[0], width * 0.5, normal);
- v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal);
- v = vert(v, r0 * c[0], r0 * s[0], -width * 0.5, normal);
-
- normal[0] = 0.0;
- normal[1] = 0.0;
- normal[2] = -1.0;
-
- v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal);
-
- v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal);
- v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal);
- v = vert(v, r0 * c[0], r0 * s[0], -width * 0.5, normal);
- v = vert(v, r1 * c[3], r1 * s[3], -width * 0.5, normal);
- v = vert(v, r1 * c[0], r1 * s[0], -width * 0.5, normal);
- v = vert(v, r2 * c[2], r2 * s[2], -width * 0.5, normal);
- v = vert(v, r2 * c[1], r2 * s[1], -width * 0.5, normal);
-
- v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal);
-
- v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal);
- v = vert(v, r1 * c[0], r1 * s[0], -width * 0.5, normal);
- v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal);
- v = vert(v, r2 * c[1], r2 * s[1], -width * 0.5, normal);
- v = vert(v, r2 * c[2], r2 * s[2], width * 0.5, normal);
- v = vert(v, r2 * c[2], r2 * s[2], -width * 0.5, normal);
- v = vert(v, r1 * c[3], r1 * s[3], width * 0.5, normal);
- v = vert(v, r1 * c[3], r1 * s[3], -width * 0.5, normal);
- v = vert(v, r1 * c[4], r1 * s[4], width * 0.5, normal);
- v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal);
-
- v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal);
- }
-
- gear->count = (v - gear->vertices) / 6;
-
- glGenBuffers(1, &gear->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
- glBufferData(GL_ARRAY_BUFFER, gear->count * 6 * 4,
- gear->vertices, GL_STATIC_DRAW);
-
- return gear;
-}
-
-static void
-multiply(GLfloat *m, const GLfloat *n)
-{
- GLfloat tmp[16];
- const GLfloat *row, *column;
- div_t d;
- int i, j;
-
- for (i = 0; i < 16; i++) {
- tmp[i] = 0;
- d = div(i, 4);
- row = n + d.quot * 4;
- column = m + d.rem;
- for (j = 0; j < 4; j++)
- tmp[i] += row[j] * column[j * 4];
- }
- memcpy(m, &tmp, sizeof tmp);
-}
-
-static void
-rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- double s, c;
-
- sincos(angle, &s, &c);
- GLfloat r[16] = {
- x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
- x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
- x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
- 0, 0, 0, 1
- };
-
- multiply(m, r);
-}
-
-static void
-translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z)
-{
- GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 };
-
- multiply(m, t);
-}
-
-static const GLfloat light[3] = { 1.0, 1.0, -1.0 };
-
-static void
-draw_gear(struct gear *gear, GLfloat *m,
- GLfloat x, GLfloat y, GLfloat angle, const GLfloat *color)
-{
- GLfloat tmp[16];
-
- memcpy(tmp, m, sizeof tmp);
- translate(tmp, x, y, 0);
- rotate(tmp, 2 * M_PI * angle / 360.0, 0, 0, 1);
- glUniformMatrix4fv(proj_location, 1, GL_FALSE, tmp);
- glUniform3fv(light_location, 1, light);
- glUniform4fv(color_location, 1, color);
-
- glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
- 6 * sizeof(GLfloat), NULL);
- glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
- 6 * sizeof(GLfloat), (GLfloat *) 0 + 3);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, gear->count);
-}
-
-static void
-gears_draw(void)
-{
- const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
- GLfloat m[16];
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- memcpy(m, proj, sizeof m);
- rotate(m, 2 * M_PI * view_rotx / 360.0, 1, 0, 0);
- rotate(m, 2 * M_PI * view_roty / 360.0, 0, 1, 0);
- rotate(m, 2 * M_PI * view_rotz / 360.0, 0, 0, 1);
-
- draw_gear(gear1, m, -3.0, -2.0, angle, red);
- draw_gear(gear2, m, 3.1, -2.0, -2 * angle - 9.0, green);
- draw_gear(gear3, m, -3.1, 4.2, -2 * angle - 25.0, blue);
-}
-
-/* new window size or exposure */
-static void
-gears_reshape(int width, int height)
-{
- GLfloat ar, m[16] = {
- 1.0, 0.0, 0.0, 0.0,
- 0.0, 1.0, 0.0, 0.0,
- 0.0, 0.0, 0.1, 0.0,
- 0.0, 0.0, 0.0, 1.0,
- };
-
- if (width < height)
- ar = width;
- else
- ar = height;
-
- m[0] = 0.1 * ar / width;
- m[5] = 0.1 * ar / height;
- memcpy(proj, m, sizeof proj);
- glViewport(0, 0, (GLint) width, (GLint) height);
-}
-
-static void
-gears_special(int special)
-{
- switch (special) {
- case EGLUT_KEY_LEFT:
- view_roty += 5.0;
- break;
- case EGLUT_KEY_RIGHT:
- view_roty -= 5.0;
- break;
- case EGLUT_KEY_UP:
- view_rotx += 5.0;
- break;
- case EGLUT_KEY_DOWN:
- view_rotx -= 5.0;
- break;
- }
-}
-
-static void
-gears_idle(void)
-{
- static double tRot0 = -1.0;
- double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0;
-
- if (tRot0 < 0.0)
- tRot0 = t;
- dt = t - tRot0;
- tRot0 = t;
-
- /* advance rotation for next frame */
- angle += 70.0 * dt; /* 70 degrees per second */
- if (angle > 3600.0)
- angle -= 3600.0;
-
- eglutPostRedisplay();
-}
-
-static const char vertex_shader[] =
- "uniform mat4 proj;\n"
- "attribute vec4 position;\n"
- "attribute vec4 normal;\n"
- "varying vec3 rotated_normal;\n"
- "varying vec3 rotated_position;\n"
- "vec4 tmp;\n"
- "void main()\n"
- "{\n"
- " gl_Position = proj * position;\n"
- " rotated_position = gl_Position.xyz;\n"
- " tmp = proj * normal;\n"
- " rotated_normal = tmp.xyz;\n"
- "}\n";
-
- static const char fragment_shader[] =
- //"precision mediump float;\n"
- "uniform vec4 color;\n"
- "uniform vec3 light;\n"
- "varying vec3 rotated_normal;\n"
- "varying vec3 rotated_position;\n"
- "vec3 light_direction;\n"
- "vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n"
- "void main()\n"
- "{\n"
- " light_direction = normalize(light - rotated_position);\n"
- " gl_FragColor = color + white * dot(light_direction, rotated_normal);\n"
- "}\n";
-
-static void
-gears_init(void)
-{
- GLuint v, f, program;
- const char *p;
- char msg[512];
-
- glEnable(GL_CULL_FACE);
- glEnable(GL_DEPTH_TEST);
-
- p = vertex_shader;
- v = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(v, 1, &p, NULL);
- glCompileShader(v);
- glGetShaderInfoLog(v, sizeof msg, NULL, msg);
- printf("vertex shader info: %s\n", msg);
-
- p = fragment_shader;
- f = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(f, 1, &p, NULL);
- glCompileShader(f);
- glGetShaderInfoLog(f, sizeof msg, NULL, msg);
- printf("fragment shader info: %s\n", msg);
-
- program = glCreateProgram();
- glAttachShader(program, v);
- glAttachShader(program, f);
- glBindAttribLocation(program, 0, "position");
- glBindAttribLocation(program, 1, "normal");
-
- glLinkProgram(program);
- glGetProgramInfoLog(program, sizeof msg, NULL, msg);
- printf("info: %s\n", msg);
-
- glUseProgram(program);
- proj_location = glGetUniformLocation(program, "proj");
- light_location = glGetUniformLocation(program, "light");
- color_location = glGetUniformLocation(program, "color");
-
- /* make the gears */
- gear1 = gear(1.0, 4.0, 1.0, 20, 0.7);
- gear2 = gear(0.5, 2.0, 2.0, 10, 0.7);
- gear3 = gear(1.3, 2.0, 0.5, 10, 0.7);
-}
-
-int
-main(int argc, char *argv[])
-{
- eglutInitWindowSize(300, 300);
- eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT);
- eglutInit(argc, argv);
-
- eglutCreateWindow("es2gears");
-
- eglutIdleFunc(gears_idle);
- eglutReshapeFunc(gears_reshape);
- eglutDisplayFunc(gears_draw);
- eglutSpecialFunc(gears_special);
-
- gears_init();
-
- eglutMainLoop();
-
- return 0;
-}