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author | José Fonseca <[email protected]> | 2010-01-27 15:41:25 +0000 |
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committer | José Fonseca <[email protected]> | 2010-02-22 21:46:09 +0000 |
commit | 422167a9b0dc5b6da7bc7c47621b5da1bc6d315b (patch) | |
tree | 2bbc72ddb6eaacc8751d393f47b94122e5a6f338 /progs/egl/demo3.c | |
parent | 12d5203bb39a6146c5fd08b66f49b4fc1feb1162 (diff) |
svga: Prevent buffer overflow in buffer ranges.
Do this by extending the nearest range to cover the new range.
This fixes an access fault in Call of Duty which was doing many disjoint
glBufferSubData calls.
Diffstat (limited to 'progs/egl/demo3.c')
0 files changed, 0 insertions, 0 deletions