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authorBrian Paul <[email protected]>2009-01-22 15:25:10 -0700
committerBrian Paul <[email protected]>2009-01-22 15:25:10 -0700
commit0906f47c1f1c916d46376b2efd66325e337d617d (patch)
treee5544176a8767f54c5b96b0284f4f41edab543bd /progs/egl/demo3.c
parentaed7403f32d71d6791678b356801c2b790c17686 (diff)
demos: revamp the fbotexture.c demo
Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT
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