diff options
author | Claudio Ciccani <[email protected]> | 2006-05-31 17:05:11 +0000 |
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committer | Claudio Ciccani <[email protected]> | 2006-05-31 17:05:11 +0000 |
commit | fe94d0b33508560f7b42dacd457f9eedcaf1a210 (patch) | |
tree | 34c49ab4e01eafaf4d308c0d80e9c8d4c9b409be /progs/directfb/multi_window.c | |
parent | b18191cf306c255fe5eff7762fc8e419e043a621 (diff) |
Added some example progs using DirectFBGL.
Diffstat (limited to 'progs/directfb/multi_window.c')
-rw-r--r-- | progs/directfb/multi_window.c | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/progs/directfb/multi_window.c b/progs/directfb/multi_window.c new file mode 100644 index 00000000000..9bb0e4be8ef --- /dev/null +++ b/progs/directfb/multi_window.c @@ -0,0 +1,240 @@ +/* + (c) Copyright 2001 convergence integrated media GmbH. + All rights reserved. + + Written by Denis Oliver Kropp <[email protected]> and + Andreas Hundt <[email protected]>. + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the + Free Software Foundation, Inc., 59 Temple Place - Suite 330, + Boston, MA 02111-1307, USA. +*/ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <math.h> + +#include <GL/gl.h> +#include <GL/glu.h> + +#include <directfb.h> +#include <directfbgl.h> + + +typedef struct { + IDirectFBWindow *window; + IDirectFBSurface *surface; + IDirectFBGL *gl; + + int width; + int height; + + unsigned long last_time; + int frames; + float fps; +} Context; + +static const GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; + +static IDirectFB *dfb; +static IDirectFBDisplayLayer *layer; +static IDirectFBFont *font; +static IDirectFBEventBuffer *events = NULL; + +/* macro for a safe call to DirectFB functions */ +#define DFBCHECK(x...) \ + do { \ + ret = x; \ + if (ret != DFB_OK) { \ + fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ + DirectFBErrorFatal( #x, ret ); \ + } \ + } while (0) + + +static inline unsigned long get_millis() +{ + struct timeval tv; + + gettimeofday (&tv, NULL); + return (tv.tv_sec * 1000 + tv.tv_usec / 1000); +} + + +static void +setup( Context *context ) +{ + GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; + + context->surface->GetSize( context->surface, + &context->width, &context->height ); + + context->gl->Lock( context->gl ); + + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glViewport(0, 0, context->width, context->height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(70.0, context->width / (float) context->height, 1.0, 80.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0.0, 0.0, -40.0); + + context->gl->Unlock( context->gl ); +} + +static void +update( Context *context ) +{ + unsigned long t; + IDirectFBSurface *surface = context->surface; + static __u8 r = 0, g = 0, b = 0; + + + context->gl->Lock( context->gl ); + + glClearColor( r++/255.0, g++/255.0, b++/255.0, 1.0 ); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + context->gl->Unlock( context->gl ); + + if (context->fps) { + char buf[16]; + + snprintf(buf, sizeof(buf), "%.1f FPS\n", context->fps); + + surface->SetColor( surface, 0xff, 0x00, 0x00, 0xff ); + surface->DrawString( surface, buf, -1, + context->width - 5, 5, DSTF_TOPRIGHT ); + } + + surface->Flip( surface, NULL, 0 ); + + context->frames++; + + t = get_millis(); + if (t - context->last_time >= 2000) { + float seconds = (t - context->last_time) / 1000.0f; + + context->fps = context->frames / seconds; + + context->last_time = t; + context->frames = 0; + } +} + +int +main( int argc, char *argv[] ) +{ + DFBResult ret; + int i; + int quit = 0; + const int num = 2; + Context contexts[num]; + + DFBCHECK(DirectFBInit( &argc, &argv )); + + /* create the super interface */ + DFBCHECK(DirectFBCreate( &dfb )); + + DFBCHECK(dfb->GetDisplayLayer( dfb, DLID_PRIMARY, &layer )); + + /* create the default font */ + DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); + + for (i=0; i<num; i++) { + IDirectFBWindow *window; + IDirectFBSurface *surface; + IDirectFBGL *gl; + DFBWindowDescription desc; + + desc.flags = DWDESC_POSX | DWDESC_POSY | + DWDESC_WIDTH | DWDESC_HEIGHT; + desc.posx = (i%3) * 200 + 10; + desc.posy = (i/3) * 200 + 10; + desc.width = 180; + desc.height = 180; + + DFBCHECK(layer->CreateWindow( layer, &desc, &window )); + DFBCHECK(window->GetSurface( window, &surface )); + DFBCHECK(surface->GetGL( surface, &gl )); + + contexts[i].window = window; + contexts[i].surface = surface; + contexts[i].gl = gl; + + contexts[i].last_time = get_millis(); + contexts[i].frames = 0; + contexts[i].fps = 0; + + setup( &contexts[i] ); + + if (events) + DFBCHECK(window->AttachEventBuffer( window, events )); + else + DFBCHECK(window->CreateEventBuffer( window, &events )); + + DFBCHECK(surface->SetFont( surface, font )); + + window->SetOpacity( window, 0xff ); + } + + while (!quit) { + DFBWindowEvent evt; + + for (i=0; i<num; i++) + update( &contexts[i] ); + + while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { + switch (evt.type) { + case DWET_KEYDOWN: + switch (evt.key_symbol) { + case DIKS_ESCAPE: + quit = 1; + break; + + default: + break; + } + break; + + default: + break; + } + } + } + + events->Release( events ); + + for (i=0; i<num; i++) { + contexts[i].gl->Release( contexts[i].gl ); + contexts[i].surface->Release( contexts[i].surface ); + contexts[i].window->Release( contexts[i].window ); + } + + font->Release( font ); + layer->Release( layer ); + dfb->Release( dfb ); + + return 0; +} + |