diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-25 15:49:18 -0500 |
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committer | Kristian Høgsberg <[email protected]> | 2010-02-25 17:40:09 -0500 |
commit | 4387580e50f49d642160982208c807da858cd1ab (patch) | |
tree | 65bff9da63cd871e971922f81cb8c77c96cd28cd /progs/directfb/df_gears.c | |
parent | dadd5094bfe8f8a9d0fc7b48086d3a4bc1c6b15f (diff) |
Remove directfb support
Diffstat (limited to 'progs/directfb/df_gears.c')
-rw-r--r-- | progs/directfb/df_gears.c | 480 |
1 files changed, 0 insertions, 480 deletions
diff --git a/progs/directfb/df_gears.c b/progs/directfb/df_gears.c deleted file mode 100644 index c480767bd33..00000000000 --- a/progs/directfb/df_gears.c +++ /dev/null @@ -1,480 +0,0 @@ -/* - (c) Copyright 2001 convergence integrated media GmbH. - All rights reserved. - - Written by Denis Oliver Kropp <[email protected]> and - Andreas Hundt <[email protected]>. - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the - Free Software Foundation, Inc., 59 Temple Place - Suite 330, - Boston, MA 02111-1307, USA. -*/ - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> - -#include <directfb.h> -#include <directfbgl.h> - -#include <GL/gl.h> - - -/* the super interface */ -IDirectFB *dfb; - -/* the primary surface (surface of primary layer) */ -IDirectFBSurface *primary; - -/* the GL context */ -IDirectFBGL *primary_gl; - -/* our font */ -IDirectFBFont *font; - -/* event buffer */ -IDirectFBEventBuffer *events; - -/* macro for a safe call to DirectFB functions */ -#define DFBCHECK(x...) \ - { \ - err = x; \ - if (err != DFB_OK) { \ - fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \ - DirectFBErrorFatal( #x, err ); \ - } \ - } - -static int screen_width, screen_height; - -static unsigned long T0 = 0; -static GLint Frames = 0; -static GLfloat fps = 0; - -static inline unsigned long get_millis() -{ - struct timeval tv; - - gettimeofday (&tv, NULL); - return (tv.tv_sec * 1000 + tv.tv_usec / 1000); -} - - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -/** - - Draw a gear wheel. You'll probably want to call this function when - building a display list since we do a lot of trig here. - - Input: inner_radius - radius of hole at center - outer_radius - radius at center of teeth - width - width of gear - teeth - number of teeth - tooth_depth - depth of tooth - - **/ - -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); - -} - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); -} - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -40.0); -} - -static void -init(int argc, char *argv[]) -{ - static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; - static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; - static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - GLint i; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); - - for ( i=1; i<argc; i++ ) { - if (strcmp(argv[i], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - } -} - -int main( int argc, char *argv[] ) -{ - int quit = 0; - DFBResult err; - DFBSurfaceDescription dsc; - - DFBCHECK(DirectFBInit( &argc, &argv )); - - /* create the super interface */ - DFBCHECK(DirectFBCreate( &dfb )); - - /* create an event buffer for all devices with these caps */ - DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES, - DFB_FALSE, &events )); - - /* set our cooperative level to DFSCL_FULLSCREEN - for exclusive access to the primary layer */ - dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN ); - - /* get the primary surface, i.e. the surface of the - primary layer we have exclusive access to */ - dsc.flags = DSDESC_CAPS; - dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE; - - DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary )); - - /* get the size of the surface and fill it */ - DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height )); - DFBCHECK(primary->FillRectangle( primary, 0, 0, - screen_width, screen_height )); - primary->Flip( primary, NULL, 0 ); - - /* create the default font and set it */ - DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font )); - DFBCHECK(primary->SetFont( primary, font )); - - /* get the GL context */ - DFBCHECK(primary->GetGL( primary, &primary_gl )); - - DFBCHECK(primary_gl->Lock( primary_gl )); - - init(argc, argv); - reshape(screen_width, screen_height); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - T0 = get_millis(); - - while (!quit) { - DFBInputEvent evt; - unsigned long t; - - DFBCHECK(primary_gl->Lock( primary_gl )); - - draw(); - - DFBCHECK(primary_gl->Unlock( primary_gl )); - - if (fps) { - char buf[64]; - - snprintf(buf, 64, "%4.1f FPS\n", fps); - - primary->SetColor( primary, 0xff, 0, 0, 0xff ); - primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT ); - } - - primary->Flip( primary, NULL, 0 ); - Frames++; - - - t = get_millis(); - if (t - T0 >= 2000) { - GLfloat seconds = (t - T0) / 1000.0; - - fps = Frames / seconds; - - T0 = t; - Frames = 0; - } - - - while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) { - switch (evt.type) { - case DIET_KEYPRESS: - switch (evt.key_symbol) { - case DIKS_ESCAPE: - quit = 1; - break; - case DIKS_CURSOR_UP: - inc_rotx = 5.0; - break; - case DIKS_CURSOR_DOWN: - inc_rotx = -5.0; - break; - case DIKS_CURSOR_LEFT: - inc_roty = 5.0; - break; - case DIKS_CURSOR_RIGHT: - inc_roty = -5.0; - break; - case DIKS_PAGE_UP: - inc_rotz = 5.0; - break; - case DIKS_PAGE_DOWN: - inc_rotz = -5.0; - break; - default: - ; - } - break; - case DIET_KEYRELEASE: - switch (evt.key_symbol) { - case DIKS_CURSOR_UP: - inc_rotx = 0; - break; - case DIKS_CURSOR_DOWN: - inc_rotx = 0; - break; - case DIKS_CURSOR_LEFT: - inc_roty = 0; - break; - case DIKS_CURSOR_RIGHT: - inc_roty = 0; - break; - case DIKS_PAGE_UP: - inc_rotz = 0; - break; - case DIKS_PAGE_DOWN: - inc_rotz = 0; - break; - default: - ; - } - break; - case DIET_AXISMOTION: - if (evt.flags & DIEF_AXISREL) { - switch (evt.axis) { - case DIAI_X: - view_roty += evt.axisrel / 2.0; - break; - case DIAI_Y: - view_rotx += evt.axisrel / 2.0; - break; - case DIAI_Z: - view_rotz += evt.axisrel / 2.0; - break; - default: - ; - } - } - break; - default: - ; - } - } - - angle += 2.0; - - view_rotx += inc_rotx; - view_roty += inc_roty; - view_rotz += inc_rotz; - } - - /* release our interfaces to shutdown DirectFB */ - primary_gl->Release( primary_gl ); - primary->Release( primary ); - font->Release( font ); - events->Release( events ); - dfb->Release( dfb ); - - return 0; -} - |