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authorMichal Krol <[email protected]>2010-03-05 18:42:42 +0100
committerMichal Krol <[email protected]>2010-03-05 18:42:42 +0100
commit2b15f4fc6840b4bb5ca81d3ed0137c31f63725e8 (patch)
treeda1addddeb9924ce2aac3dbccb4b3e1c94abcc5e /progs/demos
parentc3b6adccc91b295772a934ba4115c7f3cced4dfe (diff)
progs: Add arbocclude2 demo.
Diffstat (limited to 'progs/demos')
-rw-r--r--progs/demos/SConscript1
-rw-r--r--progs/demos/arbocclude2.c314
2 files changed, 315 insertions, 0 deletions
diff --git a/progs/demos/SConscript b/progs/demos/SConscript
index 067c1623909..20ec6a002a7 100644
--- a/progs/demos/SConscript
+++ b/progs/demos/SConscript
@@ -4,6 +4,7 @@ progs = [
'arbfplight',
'arbfslight',
'arbocclude',
+ 'arbocclude2',
'bounce',
'clearspd',
'copypix',
diff --git a/progs/demos/arbocclude2.c b/progs/demos/arbocclude2.c
new file mode 100644
index 00000000000..195a23803a4
--- /dev/null
+++ b/progs/demos/arbocclude2.c
@@ -0,0 +1,314 @@
+/*
+ * GL_ARB_occlusion_query demo
+ *
+ * Brian Paul
+ * 12 June 2003
+ *
+ * Copyright (C) 2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static GLboolean Anim = GL_TRUE;
+static GLfloat Xpos = 0;
+static GLuint OccQuery1;
+static GLuint OccQuery2;
+static GLint Win = 0;
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+
+static void Idle(void)
+{
+ static int lastTime = 0;
+ static int sign = +1;
+ int time = glutGet(GLUT_ELAPSED_TIME);
+ float step;
+
+ if (lastTime == 0)
+ lastTime = time;
+ else if (time - lastTime < 20) /* 50Hz update */
+ return;
+
+ step = (time - lastTime) / 1000.0 * sign;
+ lastTime = time;
+
+ Xpos += step;
+
+ if (Xpos > 2.5) {
+ Xpos = 2.5;
+ sign = -1;
+ }
+ else if (Xpos < -2.5) {
+ Xpos = -2.5;
+ sign = +1;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Display( void )
+{
+ GLuint passed1, passed2;
+ GLint ready;
+ char s[100];
+
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+
+ /* draw the occluding polygons */
+ glColor3f(0, 0.6, 0.8);
+ glBegin(GL_QUADS);
+ glVertex2f(-1.6, -1.5);
+ glVertex2f(-0.4, -1.5);
+ glVertex2f(-0.4, 1.5);
+ glVertex2f(-1.6, 1.5);
+
+ glVertex2f( 0.4, -1.5);
+ glVertex2f( 1.6, -1.5);
+ glVertex2f( 1.6, 1.5);
+ glVertex2f( 0.4, 1.5);
+ glEnd();
+
+#if defined(GL_ARB_occlusion_query)
+ glColorMask(0, 0, 0, 0);
+ glDepthMask(GL_FALSE);
+
+ /* draw the first polygon with occlusion testing */
+ glPushMatrix();
+ glTranslatef(Xpos, 0.4, -0.5);
+ glScalef(0.3, 0.3, 1.0);
+ glRotatef(-90.0 * Xpos, 0, 0, 1);
+
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery1);
+
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 0);
+ glVertex3f( 1, -1, 0);
+ glVertex3f( 1, 1, 0);
+ glVertex3f(-1, 1, 0);
+ glEnd();
+
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+
+ /* draw the second polygon with occlusion testing */
+ glPopMatrix();
+ glPushMatrix();
+ glTranslatef(Xpos, -0.4, -0.5);
+ glScalef(0.3, 0.3, 1.0);
+
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery2);
+
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 0);
+ glVertex3f( 1, -1, 0);
+ glVertex3f( 1, 1, 0);
+ glVertex3f(-1, 1, 0);
+ glEnd();
+
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+
+ /* turn off occlusion testing */
+ glColorMask(1, 1, 1, 1);
+ glDepthMask(GL_TRUE);
+
+ do {
+ /* do useful work here, if any */
+ glGetQueryObjectivARB(OccQuery1, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
+ } while (!ready);
+ glGetQueryObjectuivARB(OccQuery1, GL_QUERY_RESULT_ARB, &passed1);
+
+ do {
+ /* do useful work here, if any */
+ glGetQueryObjectivARB(OccQuery2, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
+ } while (!ready);
+ glGetQueryObjectuivARB(OccQuery2, GL_QUERY_RESULT_ARB, &passed2);
+#endif /* GL_ARB_occlusion_query */
+
+ /* draw the second rect, so we can see what's going on */
+ glColor3f(0.8, 0.5, 0);
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 0);
+ glVertex3f( 1, -1, 0);
+ glVertex3f( 1, 1, 0);
+ glVertex3f(-1, 1, 0);
+ glEnd();
+
+ glPopMatrix();
+ glPushMatrix();
+ glTranslatef(Xpos, 0.4, -0.5);
+ glScalef(0.3, 0.3, 1.0);
+ glRotatef(-90.0 * Xpos, 0, 0, 1);
+
+ /* draw the first rect, so we can see what's going on */
+ glBegin(GL_POLYGON);
+ glVertex3f(-1, -1, 0);
+ glVertex3f( 1, -1, 0);
+ glVertex3f( 1, 1, 0);
+ glVertex3f(-1, 1, 0);
+ glEnd();
+
+ glPopMatrix();
+
+ /* Print result message */
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ glColor3f(1, 1, 1);
+#if defined(GL_ARB_occlusion_query)
+ sprintf(s, " %4d Fragments Visible", passed1);
+ glRasterPos3f(-0.50, -0.6, 0);
+ PrintString(s);
+ if (!passed1) {
+ glRasterPos3f(-0.25, -0.7, 0);
+ PrintString("Fully Occluded");
+ }
+ sprintf(s, " %4d Fragments Visible", passed2);
+ glRasterPos3f(-0.50, -0.8, 0);
+ PrintString(s);
+ if (!passed2) {
+ glRasterPos3f(-0.25, -0.9, 0);
+ PrintString("Fully Occluded");
+ }
+#else
+ glRasterPos3f(-0.25, -0.8, 0);
+ PrintString("GL_ARB_occlusion_query not available at compile time");
+#endif /* GL_ARB_occlusion_query */
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ case ' ':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey( int key, int x, int y )
+{
+ const GLfloat step = 0.1;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ Xpos -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Xpos += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ const char *ext = (const char *) glGetString(GL_EXTENSIONS);
+ GLint bits;
+
+ if (!strstr(ext, "GL_ARB_occlusion_query")) {
+ printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n");
+ exit(-1);
+ }
+
+#if defined(GL_ARB_occlusion_query)
+ glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
+ if (!bits) {
+ printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
+ exit(-1);
+ }
+#endif /* GL_ARB_occlusion_query */
+
+ glGetIntegerv(GL_DEPTH_BITS, &bits);
+ printf("Depthbits: %d\n", bits);
+
+#if defined(GL_ARB_occlusion_query)
+ glGenQueriesARB(1, &OccQuery1);
+ assert(OccQuery1 > 0);
+ glGenQueriesARB(1, &OccQuery2);
+ assert(OccQuery2 > 0);
+#endif /* GL_ARB_occlusion_query */
+
+ glEnable(GL_DEPTH_TEST);
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInitWindowSize( 400, 400 );
+ glutInit( &argc, argv );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutSpecialFunc( SpecialKey );
+ glutIdleFunc( Idle );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}