diff options
author | Ian Romanick <[email protected]> | 2006-06-12 16:26:29 +0000 |
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committer | Ian Romanick <[email protected]> | 2006-06-12 16:26:29 +0000 |
commit | ee34e6ef716bb630440299ac1efbc2055ef09ffd (patch) | |
tree | 561a6314f8115c8dfafc7a3336c89d43f21a301a /progs/demos/vao_demo.c | |
parent | 6254d5904366ae17cb707ee70ff1ce76092f9c81 (diff) |
Add support for GL_APPLE_vertex_array_object. Several test programs
and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
Diffstat (limited to 'progs/demos/vao_demo.c')
-rw-r--r-- | progs/demos/vao_demo.c | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/progs/demos/vao_demo.c b/progs/demos/vao_demo.c new file mode 100644 index 00000000000..e6a89f645b8 --- /dev/null +++ b/progs/demos/vao_demo.c @@ -0,0 +1,323 @@ +/* + * (C) Copyright IBM Corporation 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +#ifdef __darwin__ +#include <GLUT/glut.h> + +typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#else +#include <GL/glut.h> +#endif + +static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL; +static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL; +static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL; +static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL; + +static int Width = 400; +static int Height = 200; +static const GLfloat Near = 5.0, Far = 25.0; +static GLfloat angle = 0.0; + +static GLuint cube_array_obj = 0; +static GLuint oct_array_obj = 0; + +static const GLfloat cube_vert[] = { + -0.5, -0.5, -0.5, 1.0, + 0.5, -0.5, -0.5, 1.0, + 0.5, 0.5, -0.5, 1.0, + -0.5, 0.5, -0.5, 1.0, + + -0.5, -0.5, 0.5, 1.0, + 0.5, -0.5, 0.5, 1.0, + 0.5, 0.5, 0.5, 1.0, + -0.5, 0.5, 0.5, 1.0, + + -0.5, 0.5, -0.5, 1.0, + 0.5, 0.5, -0.5, 1.0, + 0.5, 0.5, 0.5, 1.0, + -0.5, 0.5, 0.5, 1.0, + + -0.5, -0.5, -0.5, 1.0, + 0.5, -0.5, -0.5, 1.0, + 0.5, -0.5, 0.5, 1.0, + -0.5, -0.5, 0.5, 1.0, + + 0.5, -0.5, -0.5, 1.0, + 0.5, -0.5, 0.5, 1.0, + 0.5, 0.5, 0.5, 1.0, + 0.5, 0.5, -0.5, 1.0, + + -0.5, -0.5, -0.5, 1.0, + -0.5, -0.5, 0.5, 1.0, + -0.5, 0.5, 0.5, 1.0, + -0.5, 0.5, -0.5, 1.0, + +}; + +static const GLfloat cube_color[] = { + 1.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + 1.0, 0.0, 0.0, 1.0, + + 0.0, 1.0, 0.0, 1.0, + 0.0, 1.0, 0.0, 1.0, + 0.0, 1.0, 0.0, 1.0, + 0.0, 1.0, 0.0, 1.0, + + 0.0, 0.0, 1.0, 1.0, + 0.0, 0.0, 1.0, 1.0, + 0.0, 0.0, 1.0, 1.0, + 0.0, 0.0, 1.0, 1.0, + + 1.0, 0.0, 1.0, 1.0, + 1.0, 0.0, 1.0, 1.0, + 1.0, 0.0, 1.0, 1.0, + 1.0, 0.0, 1.0, 1.0, + + 1.0, 1.0, 1.0, 1.0, + 1.0, 1.0, 1.0, 1.0, + 1.0, 1.0, 1.0, 1.0, + 1.0, 1.0, 1.0, 1.0, + + 0.5, 0.5, 0.5, 1.0, + 0.5, 0.5, 0.5, 1.0, + 0.5, 0.5, 0.5, 1.0, + 0.5, 0.5, 0.5, 1.0, +}; + +static const GLfloat oct_vert[] = { + 0.0, 0.0, 0.7071, 1.0, + 0.5, 0.5, 0.0, 1.0, + -0.5, 0.5, 0.0, 1.0, + + 0.0, 0.0, 0.7071, 1.0, + 0.5, -0.5, 0.0, 1.0, + -0.5, -0.5, 0.0, 1.0, + + 0.0, 0.0, 0.7071, 1.0, + -0.5, -0.5, 0.0, 1.0, + -0.5, 0.5, 0.0, 1.0, + + 0.0, 0.0, 0.7071, 1.0, + 0.5, 0.5, 0.0, 1.0, + 0.5, -0.5, 0.0, 1.0, + + + 0.0, 0.0, -0.7071, 1.0, + 0.5, 0.5, 0.0, 1.0, + -0.5, 0.5, 0.0, 1.0, + + 0.0, 0.0, -0.7071, 1.0, + 0.5, -0.5, 0.0, 1.0, + -0.5, -0.5, 0.0, 1.0, + + 0.0, 0.0, -0.7071, 1.0, + -0.5, -0.5, 0.0, 1.0, + -0.5, 0.5, 0.0, 1.0, + + 0.0, 0.0, -0.7071, 1.0, + 0.5, 0.5, 0.0, 1.0, + 0.5, -0.5, 0.0, 1.0, +}; + +static const GLfloat oct_color[] = { + 1.0, 0.64, 0.0, 1.0, + 1.0, 0.64, 0.0, 1.0, + 1.0, 0.64, 0.0, 1.0, + + 0.8, 0.51, 0.0, 1.0, + 0.8, 0.51, 0.0, 1.0, + 0.8, 0.51, 0.0, 1.0, + + 0.5, 0.32, 0.0, 1.0, + 0.5, 0.32, 0.0, 1.0, + 0.5, 0.32, 0.0, 1.0, + + 0.2, 0.13, 0.0, 1.0, + 0.2, 0.13, 0.0, 1.0, + 0.2, 0.13, 0.0, 1.0, + + 0.2, 0.13, 0.0, 1.0, + 0.2, 0.13, 0.0, 1.0, + 0.2, 0.13, 0.0, 1.0, + + 0.5, 0.32, 0.0, 1.0, + 0.5, 0.32, 0.0, 1.0, + 0.5, 0.32, 0.0, 1.0, + + 0.8, 0.51, 0.0, 1.0, + 0.8, 0.51, 0.0, 1.0, + 0.8, 0.51, 0.0, 1.0, + + 1.0, 0.64, 0.0, 1.0, + 1.0, 0.64, 0.0, 1.0, + 1.0, 0.64, 0.0, 1.0, +}; + +static void Display( void ) +{ + glClearColor(0.1, 0.1, 0.4, 0); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); + glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 ); + + + (*bind_vertex_array)( cube_array_obj ); + glPushMatrix(); + glTranslatef(-1.5, 0, 0); + glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 ); + glDrawArrays( GL_QUADS, 0, 4 * 6 ); + glPopMatrix(); + + + (*bind_vertex_array)( oct_array_obj ); + glPushMatrix(); + glTranslatef(1.5, 0, 0); + glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 ); + glDrawArrays( GL_TRIANGLES, 0, 3 * 8 ); + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Idle( void ) +{ + static double t0 = -1.; + double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; + if (t0 < 0.0) + t0 = t; + dt = t - t0; + t0 = t; + + angle += 70.0 * dt; /* 70 degrees per second */ + angle = fmod(angle, 360.0); /* prevents eventual overflow */ + + glutPostRedisplay(); +} + + +static void Visible( int vis ) +{ + if ( vis == GLUT_VISIBLE ) { + glutIdleFunc( Idle ); + } + else { + glutIdleFunc( NULL ); + } +} +static void Reshape( int width, int height ) +{ + GLfloat ar = (float) width / (float) height; + Width = width; + Height = height; + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void Init( void ) +{ + const char * const ver_string = (const char * const) + glGetString( GL_VERSION ); + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", ver_string); + + if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) { + printf("Sorry, this program requires GL_APPLE_vertex_array_object\n"); + exit(1); + } + + bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" ); + gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" ); + delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" ); + is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" ); + + + glEnable( GL_DEPTH_TEST ); + + (*gen_vertex_arrays)( 1, & cube_array_obj ); + (*bind_vertex_array)( cube_array_obj ); + glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_vert); + glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_color); + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + + (*gen_vertex_arrays)( 1, & oct_array_obj ); + (*bind_vertex_array)( oct_array_obj ); + glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_vert); + glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_color); + glEnableClientState( GL_VERTEX_ARRAY ); + glEnableClientState( GL_COLOR_ARRAY ); + + (*bind_vertex_array)( 0 ); + glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF ); + glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE ); +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( Width, Height ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + glutCreateWindow( "GL_APPLE_vertex_array_object demo" ); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + glutVisibilityFunc( Visible ); + Init(); + glutMainLoop(); + return 0; +} |