diff options
author | Eric Anholt <[email protected]> | 2010-05-21 09:32:38 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-05-21 12:20:39 -0700 |
commit | 68fc4b415e322f6744299e39864fbc377c6eff74 (patch) | |
tree | 4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/demos/textures.c | |
parent | e4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff) |
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build
environment for to make the build system or are unit tests that should
probably live next to their code instead. Hopefully people can bring
over the build for remaining pieces they care about.
Diffstat (limited to 'progs/demos/textures.c')
-rw-r--r-- | progs/demos/textures.c | 439 |
1 files changed, 0 insertions, 439 deletions
diff --git a/progs/demos/textures.c b/progs/demos/textures.c deleted file mode 100644 index b668995aac1..00000000000 --- a/progs/demos/textures.c +++ /dev/null @@ -1,439 +0,0 @@ -/* - * Simple test of multiple textures - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "readtex.h" - -#define TEST_CLAMP 0 -#define TEST_MIPMAPS 0 -#define TEST_GEN_COMPRESSED_MIPMAPS 0 - -#define MAX_TEXTURES 8 - - -static int Win; -static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; -static GLboolean Anim = GL_TRUE; -static GLboolean Blend = GL_FALSE; -static GLuint Filter = 0; -static GLboolean Clamp = GL_FALSE; - -static GLuint NumTextures; -static GLuint Textures[MAX_TEXTURES]; -static float TexRot[MAX_TEXTURES][3]; -static float TexPos[MAX_TEXTURES][3]; -static float TexAspect[MAX_TEXTURES]; - -static const char *DefaultFiles[] = { - "../images/arch.rgb", - "../images/reflect.rgb", - "../images/tree2.rgba", - "../images/tile.rgb" -}; - - -#define NUM_FILTERS 5 -static -struct filter { - GLenum min, mag; - const char *name; -} FilterModes[NUM_FILTERS] = { - { GL_NEAREST, GL_NEAREST, "Nearest,Nearest" }, - { GL_LINEAR, GL_LINEAR, "Linear,Linear" }, - { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, "NearestMipmapNearest,Nearest" }, - { GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, "LinearMipmapNearest,Linear" }, - { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, "LinearMipmapLinear,Linear" } -}; - - - - -static void -Idle(void) -{ - Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02; - Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04; - /* Zrot += 2.0; */ - glutPostRedisplay(); -} - - -static void -DrawTextures(void) -{ - GLuint i; - - for (i = 0; i < NumTextures; i++) { - GLfloat ar = TexAspect[i]; - - glPushMatrix(); - glTranslatef(TexPos[i][0], TexPos[i][1], TexPos[i][2]); - glRotatef(TexRot[i][0], 1, 0, 0); - glRotatef(TexRot[i][1], 0, 1, 0); - glRotatef(TexRot[i][2], 0, 0, 1); - - glBindTexture(GL_TEXTURE_2D, Textures[i]); - glBegin(GL_POLYGON); -#if TEST_CLAMP - glTexCoord2f( -0.5, -0.5 ); glVertex2f( -ar, -1.0 ); - glTexCoord2f( 1.5, -0.5 ); glVertex2f( ar, -1.0 ); - glTexCoord2f( 1.5, 1.5 ); glVertex2f( ar, 1.0 ); - glTexCoord2f( -0.5, 1.5 ); glVertex2f( -ar, 1.0 ); -#else - glTexCoord2f( 0.0, 0.0 ); glVertex2f( -ar, -1.0 ); - glTexCoord2f( 1.0, 0.0 ); glVertex2f( ar, -1.0 ); - glTexCoord2f( 1.0, 1.0 ); glVertex2f( ar, 1.0 ); - glTexCoord2f( 0.0, 1.0 ); glVertex2f( -ar, 1.0 ); -#endif - glEnd(); - - glPopMatrix(); - } -} - -static void -Draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - if (Blend) { - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - } - else { - glDisable(GL_BLEND); - glEnable(GL_DEPTH_TEST); - } - - glPushMatrix(); - glRotatef(Xrot, 1, 0, 0); - glRotatef(Yrot, 0, 1, 0); - glRotatef(Zrot, 0, 0, 1); - - DrawTextures(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 50.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0, 0.0, -10.0); -} - - -static GLfloat -RandFloat(float min, float max) -{ - float x = (float) (rand() % 1000) * 0.001; - x = x * (max - min) + min; - return x; -} - - -static void -Randomize(void) -{ - GLfloat k = 1.0; - GLuint i; - - srand(glutGet(GLUT_ELAPSED_TIME)); - - for (i = 0; i < NumTextures; i++) { - TexRot[i][0] = RandFloat(0.0, 360); - TexRot[i][1] = RandFloat(0.0, 360); - TexRot[i][2] = RandFloat(0.0, 360); - TexPos[i][0] = RandFloat(-k, k); - TexPos[i][1] = RandFloat(-k, k); - TexPos[i][2] = RandFloat(-k, k); - } -} - - -static void -SetTexParams(void) -{ - GLuint i; - for (i = 0; i < NumTextures; i++) { - glBindTexture(GL_TEXTURE_2D, Textures[i]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - FilterModes[Filter].min); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - FilterModes[Filter].mag); - - if (Clamp) { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } - else { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - } - } -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case 'a': - case ' ': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'b': - Blend = !Blend; - break; - case 'f': - Filter = (Filter + 1) % NUM_FILTERS; - SetTexParams(); - break; - case 'r': - Randomize(); - break; -#if TEST_CLAMP - case 'c': - Clamp = !Clamp; - SetTexParams(); - break; -#endif - case 'z': - Zrot -= step; - break; - case 'Z': - Zrot += step; - break; - case 27: - glutDestroyWindow(Win); - exit(0); - break; - } - - printf("Blend=%s Filter=%s\n", - Blend ? "Y" : "n", - FilterModes[Filter].name); - - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0; - (void) x; - (void) y; - switch (key) { - case GLUT_KEY_UP: - Xrot -= step; - break; - case GLUT_KEY_DOWN: - Xrot += step; - break; - case GLUT_KEY_LEFT: - Yrot -= step; - break; - case GLUT_KEY_RIGHT: - Yrot += step; - break; - } - glutPostRedisplay(); -} - - -static void -LoadTextures(GLuint n, const char *files[]) -{ - GLuint i; - - NumTextures = n < MAX_TEXTURES ? n : MAX_TEXTURES; - - glGenTextures(n, Textures); - - SetTexParams(); - - for (i = 0; i < n; i++) { - GLint w, h; - glBindTexture(GL_TEXTURE_2D, Textures[i]); -#if TEST_MIPMAPS - { - static const GLubyte color[9][4] = { - {255, 0, 0}, - {0, 255, 0}, - {0, 0, 255}, - {0, 255, 255}, - {255, 0, 255}, - {255, 255, 0}, - {255, 128, 255}, - {128, 128, 128}, - {64, 64, 64} - }; - - GLubyte image[256*256*4]; - int i, level; - w = h = 256; - for (level = 0; level <= 8; level++) { - for (i = 0; i < w * h; i++) { - image[i*4+0] = color[level][0]; - image[i*4+1] = color[level][1]; - image[i*4+2] = color[level][2]; - image[i*4+3] = color[level][3]; - } - printf("Load level %d: %d x %d\n", level, w>>level, h>>level); - glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w>>level, h>>level, 0, - GL_RGBA, GL_UNSIGNED_BYTE, image); - } - } -#elif TEST_GEN_COMPRESSED_MIPMAPS - { - GLenum intFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; - int f; - GLenum format; - GLubyte *img = LoadRGBImage(files[i], &w, &h, &format); - GLboolean write_compressed = GL_FALSE; - GLboolean read_compressed = GL_FALSE; - - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); - glTexImage2D(GL_TEXTURE_2D, 0, intFormat, w, h, 0, - format, GL_UNSIGNED_BYTE, img); - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE); - free(img); - - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, - GL_TEXTURE_INTERNAL_FORMAT, &f); - printf("actual internal format 0x%x\n", f); - - if (write_compressed) { - GLint i, sz, w, h; - int num_levels = 8; - for (i = 0; i < num_levels; i++) { - char name[20], *buf; - FILE *f; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, - GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sz); - printf("Writing level %d: %d x %d bytes: %d\n", i, w, h, sz); - buf = malloc(sz); - glGetCompressedTexImageARB(GL_TEXTURE_2D, i, buf); - sprintf(name, "comp%d", i); - f = fopen(name, "w"); - fwrite(buf, 1, sz, f); - fclose(f); - free(buf); - } - } - - if (read_compressed) { - GLint i, sz, w, h; - int num_levels = 8; - for (i = 01; i < num_levels; i++) { - char name[20], *buf; - FILE *f; - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h); - glGetTexLevelParameteriv(GL_TEXTURE_2D, i, - GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &sz); - buf = malloc(sz); - sprintf(name, "comp%d", i); - printf("Reading level %d: %d x %d bytes: %d from %s\n", - i, w, h, sz, name); - f = fopen(name, "r"); - fread(buf, 1, sz, f); - fclose(f); - glCompressedTexImage2DARB(GL_TEXTURE_2D, i, intFormat, - w, h, 0, sz, buf); - free(buf); - } - } - } -#else - if (!LoadRGBMipmaps2(files[i], GL_TEXTURE_2D, GL_RGB, &w, &h)) { - printf("Error: couldn't load %s\n", files[i]); - exit(1); - } -#endif - TexAspect[i] = (float) w / (float) h; - printf("Loaded %s\n", files[i]); - } -} - - -static void -Init(int argc, const char *argv[]) -{ - if (argc == 1) - LoadTextures(4, DefaultFiles); - else - LoadTextures(argc - 1, argv + 1); - - Randomize(); - - glEnable(GL_TEXTURE_2D); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4f(1, 1, 1, 0.5); - -#if 0 - /* setup lighting, etc */ - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); -#endif -} - - -static void -Usage(void) -{ - printf("Usage:\n"); - printf(" textures [file.rgb] ...\n"); - printf("Keys:\n"); - printf(" a - toggle animation\n"); - printf(" b - toggle blending\n"); - printf(" f - change texture filter mode\n"); - printf(" r - randomize\n"); - printf(" ESC - exit\n"); -} - - -int -main(int argc, char *argv[]) -{ - glutInitWindowSize(700, 700); - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - Win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Draw); - if (Anim) - glutIdleFunc(Idle); - Init(argc, (const char **) argv); - Usage(); - glutMainLoop(); - return 0; -} |