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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/demos/tessdemo.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/demos/tessdemo.c')
-rw-r--r--progs/demos/tessdemo.c523
1 files changed, 0 insertions, 523 deletions
diff --git a/progs/demos/tessdemo.c b/progs/demos/tessdemo.c
deleted file mode 100644
index 8b988e36c13..00000000000
--- a/progs/demos/tessdemo.c
+++ /dev/null
@@ -1,523 +0,0 @@
-
-/*
- * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
- * Updated for GLU 1.3 tessellation by Gareth Hughes <[email protected]>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#define MAX_POINTS 256
-#define MAX_CONTOURS 32
-#define MAX_TRIANGLES 256
-
-#ifndef GLCALLBACK
-#ifdef CALLBACK
-#define GLCALLBACK CALLBACK
-#else
-#define GLCALLBACK
-#endif
-#endif
-
-#ifdef GLU_VERSION_1_2
-
-typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
-typedef enum{ DEFINE, TESSELATED } mode_type;
-
-static GLsizei width, height;
-static GLuint contour_cnt;
-static GLuint triangle_cnt;
-
-static mode_type mode;
-static int menu;
-
-static GLuint list_start;
-
-static GLfloat edge_color[3];
-
-static struct {
- GLfloat p[MAX_POINTS][2];
- GLuint point_cnt;
-} contours[MAX_CONTOURS];
-
-static struct {
- GLsizei no;
- GLfloat p[3][2];
- GLclampf color[3][3];
-} triangles[MAX_TRIANGLES];
-
-
-
-static void GLCALLBACK error_callback( GLenum err )
-{
- int len, i;
- char const *str;
-
- glColor3f( 0.9, 0.9, 0.9 );
- glRasterPos2i( 5, 5 );
-
- str = (const char *) gluErrorString( err );
- len = strlen( str );
-
- for ( i = 0 ; i < len ; i++ ) {
- glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
- }
-}
-
-static void GLCALLBACK begin_callback( GLenum mode )
-{
- /* Allow multiple triangles to be output inside the begin/end pair. */
- triangle_cnt = 0;
- triangles[triangle_cnt].no = 0;
-}
-
-static void GLCALLBACK edge_callback( GLenum flag )
-{
- /* Persist the edge flag across triangles. */
- if ( flag == GL_TRUE ) {
- edge_color[0] = 1.0;
- edge_color[1] = 1.0;
- edge_color[2] = 0.5;
- } else {
- edge_color[0] = 1.0;
- edge_color[1] = 0.0;
- edge_color[2] = 0.0;
- }
-}
-
-static void GLCALLBACK end_callback()
-{
- GLuint i;
-
- glBegin( GL_LINES );
-
- /* Output the three edges of each triangle as lines colored
- according to their edge flag. */
- for ( i = 0 ; i < triangle_cnt ; i++ ) {
- glColor3f( triangles[i].color[0][0],
- triangles[i].color[0][1],
- triangles[i].color[0][2] );
-
- glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
- glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
-
- glColor3f( triangles[i].color[1][0],
- triangles[i].color[1][1],
- triangles[i].color[1][2] );
-
- glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
- glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
-
- glColor3f( triangles[i].color[2][0],
- triangles[i].color[2][1],
- triangles[i].color[2][2] );
-
- glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
- glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
- }
-
- glEnd();
-}
-
-static void GLCALLBACK vertex_callback( void *data )
-{
- GLsizei no;
- GLfloat *p;
-
- p = (GLfloat *) data;
- no = triangles[triangle_cnt].no;
-
- triangles[triangle_cnt].p[no][0] = p[0];
- triangles[triangle_cnt].p[no][1] = p[1];
-
- triangles[triangle_cnt].color[no][0] = edge_color[0];
- triangles[triangle_cnt].color[no][1] = edge_color[1];
- triangles[triangle_cnt].color[no][2] = edge_color[2];
-
- /* After every three vertices, initialize the next triangle. */
- if ( ++(triangles[triangle_cnt].no) == 3 ) {
- triangle_cnt++;
- triangles[triangle_cnt].no = 0;
- }
-}
-
-static void GLCALLBACK combine_callback( GLdouble coords[3],
- GLdouble *vertex_data[4],
- GLfloat weight[4], void **data )
-{
- GLfloat *vertex;
-
- vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
-
- vertex[0] = (GLfloat) coords[0];
- vertex[1] = (GLfloat) coords[1];
-
- *data = vertex;
-}
-
-
-static void set_screen_wh( GLsizei w, GLsizei h )
-{
- width = w;
- height = h;
-}
-
-typedef void (GLAPIENTRY *callback_t)();
-
-static void tesse( void )
-{
- GLUtesselator *tobj;
- GLdouble data[3];
- GLuint i, j, point_cnt;
-
- list_start = glGenLists( 2 );
-
- tobj = gluNewTess();
-
- if ( tobj != NULL ) {
- gluTessNormal( tobj, 0.0, 0.0, 1.0 );
- gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin );
- gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv );
- gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd );
- gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback );
- gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback );
-
- glNewList( list_start, GL_COMPILE );
- gluBeginPolygon( tobj );
-
- for ( j = 0 ; j <= contour_cnt ; j++ ) {
- point_cnt = contours[j].point_cnt;
- gluNextContour( tobj, GLU_UNKNOWN );
-
- for ( i = 0 ; i < point_cnt ; i++ ) {
- data[0] = (GLdouble)( contours[j].p[i][0] );
- data[1] = (GLdouble)( contours[j].p[i][1] );
- data[2] = 0.0;
- gluTessVertex( tobj, data, contours[j].p[i] );
- }
- }
-
- gluEndPolygon( tobj );
- glEndList();
-
- gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback );
- gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback );
- gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback );
- gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback );
-
- glNewList( list_start + 1, GL_COMPILE );
- gluBeginPolygon( tobj );
-
- for ( j = 0 ; j <= contour_cnt ; j++ ) {
- point_cnt = contours[j].point_cnt;
- gluNextContour( tobj, GLU_UNKNOWN );
-
- for ( i = 0 ; i < point_cnt ; i++ ) {
- data[0] = (GLdouble)( contours[j].p[i][0] );
- data[1] = (GLdouble)( contours[j].p[i][1] );
- data[2] = 0.0;
- gluTessVertex( tobj, data, contours[j].p[i] );
- }
- }
-
- gluEndPolygon( tobj );
- glEndList();
-
- gluDeleteTess( tobj );
-
- glutMouseFunc( NULL );
- mode = TESSELATED;
- }
-}
-
-static void left_down( int x1, int y1 )
-{
- GLfloat P[2];
- GLuint point_cnt;
-
- /* translate GLUT into GL coordinates */
-
- P[0] = x1;
- P[1] = height - y1;
-
- point_cnt = contours[contour_cnt].point_cnt;
-
- contours[contour_cnt].p[point_cnt][0] = P[0];
- contours[contour_cnt].p[point_cnt][1] = P[1];
-
- glBegin( GL_LINES );
-
- if ( point_cnt ) {
- glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
- glVertex2fv( P );
- } else {
- glVertex2fv( P );
- glVertex2fv( P );
- }
-
- glEnd();
- glFinish();
-
- contours[contour_cnt].point_cnt++;
-}
-
-static void middle_down( int x1, int y1 )
-{
- GLuint point_cnt;
- (void) x1;
- (void) y1;
-
- point_cnt = contours[contour_cnt].point_cnt;
-
- if ( point_cnt > 2 ) {
- glBegin( GL_LINES );
-
- glVertex2fv( contours[contour_cnt].p[0] );
- glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
-
- contours[contour_cnt].p[point_cnt][0] = -1;
-
- glEnd();
- glFinish();
-
- contour_cnt++;
- contours[contour_cnt].point_cnt = 0;
- }
-}
-
-static void mouse_clicked( int button, int state, int x, int y )
-{
- x -= x%10;
- y -= y%10;
-
- switch ( button ) {
- case GLUT_LEFT_BUTTON:
- if ( state == GLUT_DOWN ) {
- left_down( x, y );
- }
- break;
- case GLUT_MIDDLE_BUTTON:
- if ( state == GLUT_DOWN ) {
- middle_down( x, y );
- }
- break;
- }
-}
-
-static void display( void )
-{
- GLuint i,j;
- GLsizei ii, jj;
- GLuint point_cnt;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- switch ( mode ) {
- case DEFINE:
- /* draw grid */
- glColor3f( 0.6, 0.5, 0.5 );
-
- glBegin( GL_LINES );
-
- for ( ii = 0 ; ii < width ; ii += 10 ) {
- for ( jj = 0 ; jj < height ; jj += 10 ) {
- glVertex2i( 0, jj );
- glVertex2i( width, jj );
- glVertex2i( ii, height );
- glVertex2i( ii, 0 );
- }
- }
-
- glEnd();
-
- glColor3f( 1.0, 1.0, 0.0 );
-
- for ( i = 0 ; i <= contour_cnt ; i++ ) {
- point_cnt = contours[i].point_cnt;
-
- glBegin( GL_LINES );
-
- switch ( point_cnt ) {
- case 0:
- break;
- case 1:
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[0] );
- break;
- case 2:
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[1] );
- break;
- default:
- --point_cnt;
- for ( j = 0 ; j < point_cnt ; j++ ) {
- glVertex2fv( contours[i].p[j] );
- glVertex2fv( contours[i].p[j+1] );
- }
- if ( contours[i].p[j+1][0] == -1 ) {
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[j] );
- }
- break;
- }
-
- glEnd();
- }
-
- glFinish();
- break;
-
- case TESSELATED:
- /* draw triangles */
- glColor3f( 0.7, 0.7, 0.0 );
- glCallList( list_start );
-
- glLineWidth( 2.0 );
- glCallList( list_start + 1 );
- glLineWidth( 1.0 );
-
- glFlush();
- break;
- }
-
- glColor3f( 1.0, 1.0, 0.0 );
-}
-
-static void clear( void )
-{
- contour_cnt = 0;
- contours[0].point_cnt = 0;
- triangle_cnt = 0;
-
- glutMouseFunc( mouse_clicked );
-
- mode = DEFINE;
-
- glDeleteLists( list_start, 2 );
- list_start = 0;
-}
-
-static void quit( void )
-{
- exit( 0 );
-}
-
-static void menu_selected( int entry )
-{
- switch ( entry ) {
- case CLEAR:
- clear();
- break;
- case TESSELATE:
- tesse();
- break;
- case QUIT:
- quit();
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void key_pressed( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
-
- switch ( key ) {
- case 'c':
- case 'C':
- clear();
- break;
- case 't':
- case 'T':
- tesse();
- break;
- case 27:
- case 'q':
- case 'Q':
- quit();
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void myinit( void )
-{
- /* clear background to gray */
- glClearColor( 0.4, 0.4, 0.4, 0.0 );
- glShadeModel( GL_FLAT );
- glPolygonMode( GL_FRONT, GL_FILL );
-
- menu = glutCreateMenu( menu_selected );
-
- glutAddMenuEntry( "clear", CLEAR );
- glutAddMenuEntry( "tesselate", TESSELATE );
- glutAddMenuEntry( "quit", QUIT );
-
- glutAttachMenu( GLUT_RIGHT_BUTTON );
-
- glutMouseFunc( mouse_clicked );
- glutKeyboardFunc( key_pressed );
-
- contour_cnt = 0;
- mode = DEFINE;
-}
-
-static void reshape( GLsizei w, GLsizei h )
-{
- glViewport( 0, 0, w, h );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- set_screen_wh( w, h );
-}
-
-#endif
-
-
-static void usage( void )
-{
- printf( "Use left mouse button to place vertices.\n" );
- printf( "Press middle mouse button when done.\n" );
- printf( "Select tesselate from the pop-up menu.\n" );
-}
-
-
-int main( int argc, char **argv )
-{
- const char *version = (const char *) gluGetString( GLU_VERSION );
- printf( "GLU version string: %s\n", version );
- if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
- fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
- exit( 1 );
- }
-
- usage();
-
- glutInitWindowSize( 400, 400 );
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
- glutCreateWindow( argv[0] );
-
- /* GH: Bit of a hack...
- */
-#ifdef GLU_VERSION_1_2
- myinit();
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
-
- glutMainLoop();
-#endif
-
- return 0;
-}