diff options
author | Brian Paul <[email protected]> | 2000-06-27 16:52:38 +0000 |
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committer | Brian Paul <[email protected]> | 2000-06-27 16:52:38 +0000 |
commit | 5b0a7f397104ff1938908410b422e529120acde5 (patch) | |
tree | 9602945668b91eef92d8986c0ed909b4218ac9d9 /progs/demos/terrain.c | |
parent | e4b40b0211db61c219b6349e16835d4cdf4641aa (diff) |
initial check-in
Diffstat (limited to 'progs/demos/terrain.c')
-rw-r--r-- | progs/demos/terrain.c | 653 |
1 files changed, 653 insertions, 0 deletions
diff --git a/progs/demos/terrain.c b/progs/demos/terrain.c new file mode 100644 index 00000000000..b708ff826de --- /dev/null +++ b/progs/demos/terrain.c @@ -0,0 +1,653 @@ +/* + * This program is under the GNU GPL. + * Use at your own risk. + * + * written by David Bucciarelli ([email protected]) + * Humanware s.r.l. + * + * based on a Mikael SkiZoWalker's (MoDEL) / France ([email protected]) demo + */ + +#include <stdio.h> +#include <math.h> +#include <stdlib.h> +#include <time.h> + +#ifdef WIN32 +#include <windows.h> +#endif + +#include <GL/glut.h> + +#ifdef XMESA +#include "GL/xmesa.h" +static int fullscreen = 1; +#endif + +#ifndef M_PI +#define M_PI 3.14159265 +#endif + +#define heightMnt 450 +#define lenghtXmnt 62 +#define lenghtYmnt 62 + +#define stepXmnt 96.0 +#define stepYmnt 96.0 + +#define WIDTH 640 +#define HEIGHT 480 + +#define TSCALE 4 + +#define FRAME 50 + +#define FOV 85 + +static GLfloat terrain[256 * 256]; +static GLfloat terraincolor[256 * 256][3]; + +static int win = 0; + +static int fog = 1; +static int bfcull = 1; +static int usetex = 1; +static int poutline = 0; +static int help = 1; +static int joyavailable = 0; +static int joyactive = 0; +static float ModZMnt; +static long GlobalMnt = 0; + +static int scrwidth = WIDTH; +static int scrheight = HEIGHT; + +#define OBSSTARTX 992.0 +#define OBSSTARTY 103.0 + +static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY }; +static float dir[3], v1[2], v2[2]; +static float v = 15.0; +static float alpha = 75.0; +static float beta = 90.0; + +static float +gettime(void) +{ + static clock_t told = 0; + clock_t tnew, ris; + + tnew = clock(); + + ris = tnew - told; + + told = tnew; + + return (ris / (float) CLOCKS_PER_SEC); +} + +static void +calcposobs(void) +{ + float alpha1, alpha2; + + dir[0] = sin(alpha * M_PI / 180.0); + dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0); + dir[1] = cos(beta * M_PI / 180.0); + + alpha1 = alpha + FOV / 2.0; + v1[0] = sin(alpha1 * M_PI / 180.0); + v1[1] = cos(alpha1 * M_PI / 180.0); + + alpha2 = alpha - FOV / 2.0; + v2[0] = sin(alpha2 * M_PI / 180.0); + v2[1] = cos(alpha2 * M_PI / 180.0); + + obs[0] += v * dir[0]; + obs[1] += v * dir[1]; + obs[2] += v * dir[2]; + + if (obs[1] < 0.0) + obs[1] = 0.0; +} + +static void +reshape(int width, int height) +{ + scrwidth = width; + scrheight = height; + glViewport(0, 0, (GLint) width, (GLint) height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50.0, ((GLfloat) width / (GLfloat) height), + lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +int +clipstrip(float y, float *start, float *end) +{ + float x1, x2, t1, t2, tmp; + + if (v1[1] == 0.0) { + t1 = 0.0; + x1 = -HUGE_VAL; + } + else { + t1 = y / v1[1]; + x1 = t1 * v1[0]; + } + + if (v2[1] == 0.0) { + t2 = 0.0; + x2 = HUGE_VAL; + } + else { + t2 = y / v2[1]; + x2 = t2 * v2[0]; + } + + if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) || + ((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) || + ((t1 < 0.0) && (t2 < 0.0))) + return 0; + + if ((t1 == 0.0) && (t2 == 0.0)) { + if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) { + *start = -(lenghtXmnt * stepXmnt) / 2; + *end = stepXmnt; + return 1; + } + else { + if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) { + *start = -stepXmnt; + *end = (lenghtXmnt * stepXmnt) / 2; + return 1; + } + else + return 0; + } + } + else { + if (t2 < 0.0) { + if (x1 < 0.0) + x2 = -(lenghtXmnt * stepXmnt) / 2; + else + x2 = (lenghtXmnt * stepXmnt) / 2; + } + + if (t1 < 0.0) { + if (x2 < 0.0) + x1 = -(lenghtXmnt * stepXmnt) / 2; + else + x1 = (lenghtXmnt * stepXmnt) / 2; + } + } + + if (x1 > x2) { + tmp = x1; + x1 = x2; + x2 = tmp; + } + + x1 -= stepXmnt; + if (x1 < -(lenghtXmnt * stepXmnt) / 2) + x1 = -(lenghtXmnt * stepXmnt) / 2; + + x2 += stepXmnt; + if (x2 > (lenghtXmnt * stepXmnt) / 2) + x2 = (lenghtXmnt * stepXmnt) / 2; + + *start = ((int) (x1 / stepXmnt)) * stepXmnt; + *end = ((int) (x2 / stepXmnt)) * stepXmnt; + + return 1; +} + +static void +printstring(void *font, char *string) +{ + int len, i; + + len = (int) strlen(string); + for (i = 0; i < len; i++) + glutBitmapCharacter(font, string[i]); +} + +static void +printhelp(void) +{ + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glColor4f(0.0, 0.0, 0.0, 0.5); + glRecti(40, 40, 600, 440); + glDisable(GL_BLEND); + + glColor3f(1.0, 0.0, 0.0); + glRasterPos2i(300, 420); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help"); + + glRasterPos2i(60, 390); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Togle Help"); + glRasterPos2i(60, 360); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Togle Textures"); + glRasterPos2i(60, 330); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Togle Fog"); + glRasterPos2i(60, 300); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame"); + glRasterPos2i(60, 270); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Togle Back face culling"); + glRasterPos2i(60, 240); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate"); + glRasterPos2i(60, 210); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity"); + glRasterPos2i(60, 180); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity"); + + glRasterPos2i(60, 150); + if (joyavailable) + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "j - Togle jostick control (Joystick control available)"); + else + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "(No Joystick control available)"); +} + +void +drawterrain(void) +{ + int h, i, idx, ox, oy; + float j, k, start, end; + + ox = (int) (obs[0] / stepXmnt); + oy = (int) (obs[2] / stepYmnt); + GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256; + + glPushMatrix(); + glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt); + + for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt; + k += stepYmnt, h++) { + if (!clipstrip(k, &start, &end)) + continue; + + glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */ + for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end; + j += stepXmnt, i++) { + idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535; + glColor3fv(terraincolor[idx]); + glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0); + glVertex3f(j, terrain[idx], k); + + idx = + (i * TSCALE + h * 256 * TSCALE + 256 * TSCALE + + GlobalMnt) & 65535; + glColor3fv(terraincolor[idx]); + glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0); + glVertex3f(j, terrain[idx], k + stepYmnt); + } + glEnd(); + } + + glDisable(GL_CULL_FACE); + glDisable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBegin(GL_QUADS); + glColor4f(0.1, 0.7, 1.0, 0.4); + glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6, + -(lenghtYmnt * stepYmnt) / 2.0); + glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6, + (lenghtYmnt * stepYmnt) / 2.0); + glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6, + (lenghtYmnt * stepYmnt) / 2.0); + glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6, + -(lenghtYmnt * stepYmnt) / 2.0); + glEnd(); + glDisable(GL_BLEND); + if (bfcull) + glEnable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); + + glPopMatrix(); + +} + +static void +dojoy(void) +{ +#ifdef WIN32 + static UINT max[2] = { 0, 0 }; + static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2]; + MMRESULT res; + JOYINFO joy; + + res = joyGetPos(JOYSTICKID1, &joy); + + if (res == JOYERR_NOERROR) { + joyavailable = 1; + + if (max[0] < joy.wXpos) + max[0] = joy.wXpos; + if (min[0] > joy.wXpos) + min[0] = joy.wXpos; + center[0] = (max[0] + min[0]) / 2; + + if (max[1] < joy.wYpos) + max[1] = joy.wYpos; + if (min[1] > joy.wYpos) + min[1] = joy.wYpos; + center[1] = (max[1] + min[1]) / 2; + + if (joyactive) { + if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0])) + alpha += + 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]); + if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1])) + beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]); + + if (joy.wButtons & JOY_BUTTON1) + v += 0.5; + if (joy.wButtons & JOY_BUTTON2) + v -= 0.5; + } + } + else + joyavailable = 0; +#endif +} + +void +drawscene(void) +{ + static int count = 0; + static char frbuf[80]; + float fr; + + dojoy(); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + + if (usetex) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); + + if (fog) + glEnable(GL_FOG); + else + glDisable(GL_FOG); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + + calcposobs(); + gluLookAt(obs[0], obs[1], obs[2], + obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2], + 0.0, 1.0, 0.0); + + drawterrain(); + glPopMatrix(); + + if ((count % FRAME) == 0) { + fr = gettime(); + sprintf(frbuf, "Frame rate: %.3f", FRAME / fr); + } + + glDisable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + glShadeModel(GL_FLAT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor3f(1.0, 0.0, 0.0); + glRasterPos2i(10, 10); + printstring(GLUT_BITMAP_HELVETICA_18, frbuf); + glRasterPos2i(350, 470); + printstring(GLUT_BITMAP_HELVETICA_10, + "Terrain V1.2 Written by David Bucciarelli ([email protected])"); + glRasterPos2i(434, 457); + printstring(GLUT_BITMAP_HELVETICA_10, + "Based on a Mickael's demo ([email protected])"); + + if (help) + printhelp(); + + reshape(scrwidth, scrheight); + + glutSwapBuffers(); + + count++; +} + +static void +key(unsigned char k, int x, int y) +{ + switch (k) { + case 27: + exit(0); + break; + case 'a': + v += 0.5; + break; + case 'z': + v -= 0.5; + break; + case 'p': + if (poutline) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + poutline = 0; + } + else { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + poutline = 1; + } + break; + case 'j': + joyactive = (!joyactive); + break; + case 'h': + help = (!help); + break; + case 'f': + fog = (!fog); + break; + case 't': + usetex = (!usetex); + break; + case 'b': + if (bfcull) { + glDisable(GL_CULL_FACE); + bfcull = 0; + } + else { + glEnable(GL_CULL_FACE); + bfcull = 1; + } + break; +#ifdef XMESA + case ' ': + XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); + fullscreen = (!fullscreen); + break; +#endif + } +} + +static void +special(int k, int x, int y) +{ + switch (k) { + case GLUT_KEY_LEFT: + alpha += 2.0; + break; + case GLUT_KEY_RIGHT: + alpha -= 2.0; + break; + case GLUT_KEY_DOWN: + beta -= 2.0; + break; + case GLUT_KEY_UP: + beta += 2.0; + break; + } +} + +static void +calccolor(GLfloat height, GLfloat c[3]) +{ + GLfloat color[4][3] = { + {1.0, 1.0, 1.0}, + {0.0, 0.8, 0.0}, + {1.0, 1.0, 0.3}, + {0.0, 0.0, 0.8} + }; + GLfloat fact; + + height = height * (1.0 / 255.0); + + if (height >= 0.9) { + c[0] = color[0][0]; + c[1] = color[0][1]; + c[2] = color[0][2]; + return; + } + + if ((height < 0.9) && (height >= 0.7)) { + fact = (height - 0.7) * 5.0; + c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0]; + c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1]; + c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2]; + return; + } + + if ((height < 0.7) && (height >= 0.6)) { + fact = (height - 0.6) * 10.0; + c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0]; + c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1]; + c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2]; + return; + } + + if ((height < 0.6) && (height >= 0.5)) { + fact = (height - 0.5) * 10.0; + c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0]; + c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1]; + c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2]; + return; + } + + c[0] = color[3][0]; + c[1] = color[3][1]; + c[2] = color[3][2]; +} + +static void +loadpic(void) +{ + GLubyte bufferter[256 * 256], terrainpic[256 * 256]; + FILE *FilePic; + int i, tmp; + GLenum gluerr; + + if ((FilePic = fopen("terrain.dat", "r")) == NULL) { + fprintf(stderr, "Error loading Mnt.bin\n"); + exit(-1); + } + fread(bufferter, 256 * 256, 1, FilePic); + fclose(FilePic); + + for (i = 0; i < (256 * 256); i++) { + terrain[i] = (bufferter[i] * (heightMnt / 255.0f)); + calccolor((GLfloat) bufferter[i], terraincolor[i]); + tmp = (((int) bufferter[i]) + 96); + terrainpic[i] = (tmp > 255) ? 255 : tmp; + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE, + GL_UNSIGNED_BYTE, + (GLvoid *) (&terrainpic[0])))) { + fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr)); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_TEXTURE_2D); +} + +static void +init(void) +{ + float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 }; + + glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]); + glClearDepth(1.0); + glDepthFunc(GL_LEQUAL); + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP2); + glFogfv(GL_FOG_COLOR, fogcolor); + glFogf(GL_FOG_DENSITY, 0.0007); +#ifdef FX + glHint(GL_FOG_HINT, GL_NICEST); +#endif + + reshape(scrwidth, scrheight); +} + + +int +main(int ac, char **av) +{ + glutInitWindowPosition(0, 0); + glutInitWindowSize(WIDTH, HEIGHT); + glutInit(&ac, av); + + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); + + if (!(win = glutCreateWindow("Terrain"))) { + fprintf(stderr, "Error, couldn't open window\n"); + return -1; + } + + ModZMnt = 0.0f; + loadpic(); + + init(); + +#ifndef FX + glDisable(GL_TEXTURE_2D); + usetex = 0; +#endif + + glutReshapeFunc(reshape); + glutDisplayFunc(drawscene); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutIdleFunc(drawscene); + + glutMainLoop(); + + return 0; +} |