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authorBrian Paul <brian.paul@tungstengraphics.com>2003-04-21 14:50:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-04-21 14:50:12 +0000
commit95210bc8064113e9810c8ea46e2afbb7d5f80fcb (patch)
tree82a27cd2f07dd6e68e7c24713c4a946a59f14504 /progs/demos/stex3d.c
parente5db876329126ff799999223fcd0813c3e5ed95c (diff)
fix minor warnings
Diffstat (limited to 'progs/demos/stex3d.c')
-rw-r--r--progs/demos/stex3d.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
index b7ba1e9b0f3..e4554d071f3 100644
--- a/progs/demos/stex3d.c
+++ b/progs/demos/stex3d.c
@@ -1,5 +1,3 @@
-/* $Id: stex3d.c,v 1.9 2003/03/31 16:51:38 brianp Exp $ */
-
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
* texturing, it uses a perlin noise and turbulence functions.
@@ -535,7 +533,7 @@ KeyHandler(unsigned char key, int x, int y)
}
-void
+static void
create3Dgradient(void)
{
unsigned char *v;