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authorNicolai Haehnle <[email protected]>2008-06-29 17:24:32 +0200
committerNicolai Haehnle <[email protected]>2008-06-29 17:34:14 +0200
commit0918023c28775ef6126e9f695a976ff199cd9a13 (patch)
tree0f8676134d130b49065e430cca539660ecd86065 /progs/demos/shadowtex.c
parentbc775066aa9bbbf0cf5f1d5ced81f81e4cb0b731 (diff)
demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D texture
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins.
Diffstat (limited to 'progs/demos/shadowtex.c')
-rw-r--r--progs/demos/shadowtex.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index b6bdbe467c5..4787f0f29d2 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -955,7 +955,6 @@ Init(void)
glGenTextures(1, &GrayTexture);
glBindTexture(GL_TEXTURE_1D, GrayTexture);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
{