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authorIan Romanick <[email protected]>2009-06-30 17:29:14 -0700
committerIan Romanick <[email protected]>2009-06-30 17:29:52 -0700
commitf359165a8295a2f3bff7c80a8e45d91ca98392a9 (patch)
tree5e6ad728305420c844f64a3ef2e236992aa6553e /progs/demos/pointblast.c
parent18a1c36c2d32f8c571f98d7e6857a44bb2dc8942 (diff)
demos: Set the depth mask correctly to get the desired blending
Diffstat (limited to 'progs/demos/pointblast.c')
-rw-r--r--progs/demos/pointblast.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/demos/pointblast.c b/progs/demos/pointblast.c
index 2a91b76ad32..2d70b725894 100644
--- a/progs/demos/pointblast.c
+++ b/progs/demos/pointblast.c
@@ -194,11 +194,11 @@ redraw(void)
{
int i;
+ glDepthMask(GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (newModel)
recalcModelView();
- glDepthMask(GL_FALSE);
/* Draw the floor. */
/* glEnable(GL_TEXTURE_2D);*/
@@ -215,7 +215,7 @@ redraw(void)
glEnd();
/* Allow particles to blend with each other. */
- glDepthMask(GL_TRUE);
+ glDepthMask(GL_FALSE);
if (blend)
glEnable(GL_BLEND);