diff options
author | Keith Whitwell <[email protected]> | 2005-05-19 15:39:37 +0000 |
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committer | Keith Whitwell <[email protected]> | 2005-05-19 15:39:37 +0000 |
commit | 67cc1f6ba6645b7eb231591a6de574eade9511a0 (patch) | |
tree | 4d5d3d817d4131a4a2930964ff208770cc0241f3 /progs/demos/osdemo.c | |
parent | c70dace6942feda07d797feb845782d136097f5c (diff) |
move osmesa demos to their own directory
Diffstat (limited to 'progs/demos/osdemo.c')
-rw-r--r-- | progs/demos/osdemo.c | 322 |
1 files changed, 0 insertions, 322 deletions
diff --git a/progs/demos/osdemo.c b/progs/demos/osdemo.c deleted file mode 100644 index cdb3c72423e..00000000000 --- a/progs/demos/osdemo.c +++ /dev/null @@ -1,322 +0,0 @@ - -/* - * Demo of off-screen Mesa rendering - * - * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. - * - * If you want to render BIG images you'll probably have to increase - * MAX_WIDTH and MAX_HEIGHT in src/config.h. - * - * This program is in the public domain. - * - * Brian Paul - * - * PPM output provided by Joerg Schmalzl. - * ASCII PPM output added by Brian Paul. - * - * Usage: osdemo [-perf] [filename] - * - * -perf: Redraws the image 1000 times, displaying the FPS every 5 secs. - * filename: file to store the TGA or PPM output - */ - - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/osmesa.h" -#include "GL/glut.h" - - -#define SAVE_TARGA - - -#define WIDTH 400 -#define HEIGHT 400 - -static GLint T0 = 0; -static GLint Frames = 0; -static int perf = 0; - -static void render_image( void ) -{ - GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; - GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; - GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; - GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; - - - glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); - glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glPushMatrix(); - glRotatef(20.0, 1.0, 0.0, 0.0); - - glPushMatrix(); - glTranslatef(-0.75, 0.5, 0.0); - glRotatef(90.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); - glutSolidTorus(0.275, 0.85, 20, 20); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-0.75, -0.5, 0.0); - glRotatef(270.0, 1.0, 0.0, 0.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); - glutSolidCone(1.0, 2.0, 16, 1); - glPopMatrix(); - -#ifdef GL_HP_occlusion_test - if (perf == 0) { - GLboolean bRet; - glDepthMask(GL_FALSE); - glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); - glEnable(GL_OCCLUSION_TEST_HP); - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - - glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(1.0, 20, 20); - glPopMatrix(); - - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - printf("Occlusion test 1 (result should be 1): %d\n",bRet); - - glDepthMask(GL_TRUE); - glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); - glDisable(GL_OCCLUSION_TEST_HP); - } -#endif - - glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(1.0, 20, 20); - glPopMatrix(); - -#ifdef GL_HP_occlusion_test - if (perf == 0){ - GLboolean bRet; - - glDepthMask(GL_FALSE); - glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); - glEnable(GL_OCCLUSION_TEST_HP); - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - - /* draw a sphere inside the previous sphere */ - glPushMatrix(); - glTranslatef(0.75, 0.0, -1.0); - glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(0.5, 20, 20); - glPopMatrix(); - - glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); - printf("Occlusion test 2 (result should be 0): %d\n",bRet); - - glDepthMask(GL_TRUE); - glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); - glDisable(GL_OCCLUSION_TEST_HP); - } -#endif - - glPopMatrix(); - - /* This is very important!!! - * Make sure buffered commands are finished!!! - */ - glFinish(); - - Frames++; - if (perf) { - GLint t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - T0 = t; - Frames = 0; - } - } -} - - -#ifdef SAVE_TARGA - -static void -write_targa(const char *filename, const GLubyte *buffer, int width, int height) -{ - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLubyte *ptr = buffer; - printf ("osdemo, writing tga file \n"); - fputc (0x00, f); /* ID Length, 0 => No ID */ - fputc (0x00, f); /* Color Map Type, 0 => No color map included */ - fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ - fputc (0x00, f); /* Next five bytes are about the color map entries */ - fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); - fputc (0x00, f); /* X-origin of Image */ - fputc (0x00, f); - fputc (0x00, f); /* Y-origin of Image */ - fputc (0x00, f); - fputc (WIDTH & 0xff, f); /* Image Width */ - fputc ((WIDTH>>8) & 0xff, f); - fputc (HEIGHT & 0xff, f); /* Image Height */ - fputc ((HEIGHT>>8) & 0xff, f); - fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ - fputc (0x20, f); /* Image Descriptor */ - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x<width; x++) { - i = (y*width + x) * 4; - fputc(ptr[i+2], f); /* write blue */ - fputc(ptr[i+1], f); /* write green */ - fputc(ptr[i], f); /* write red */ - } - } - } -} - -#else - -static void -write_ppm(const char *filename, const GLubyte *buffer, int width, int height) -{ - const int binary = 0; - FILE *f = fopen( filename, "w" ); - if (f) { - int i, x, y; - const GLubyte *ptr = buffer; - if (binary) { - fprintf(f,"P6\n"); - fprintf(f,"# ppm-file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width,height); - fprintf(f,"255\n"); - fclose(f); - f = fopen( filename, "ab" ); /* reopen in binary append mode */ - for (y=height-1; y>=0; y--) { - for (x=0; x<width; x++) { - i = (y*width + x) * 4; - fputc(ptr[i], f); /* write red */ - fputc(ptr[i+1], f); /* write green */ - fputc(ptr[i+2], f); /* write blue */ - } - } - } - else { - /*ASCII*/ - int counter = 0; - fprintf(f,"P3\n"); - fprintf(f,"# ascii ppm file created by osdemo.c\n"); - fprintf(f,"%i %i\n", width, height); - fprintf(f,"255\n"); - for (y=height-1; y>=0; y--) { - for (x=0; x<width; x++) { - i = (y*width + x) * 4; - fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); - counter++; - if (counter % 5 == 0) - fprintf(f, "\n"); - } - } - } - fclose(f); - } -} - -#endif - - - -int main( int argc, char *argv[] ) -{ - void *buffer; - int i; - char *filename = NULL; - - /* Create an RGBA-mode context */ -#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 - /* specify Z, stencil, accum sizes */ - OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); -#else - OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL ); -#endif - if (!ctx) { - printf("OSMesaCreateContext failed!\n"); - return 0; - } - - for ( i=1; i<argc; i++ ) { - if (argv[i][0] != '-') filename = argv[i]; - if (strcmp(argv[i], "-perf")==0) perf = 1; - } - - /* Allocate the image buffer */ - buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) ); - if (!buffer) { - printf("Alloc image buffer failed!\n"); - return 0; - } - - /* Bind the buffer to the context and make it current */ - if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) { - printf("OSMesaMakeCurrent failed!\n"); - return 0; - } - - - { - int z, s, a; - glGetIntegerv(GL_DEPTH_BITS, &z); - glGetIntegerv(GL_STENCIL_BITS, &s); - glGetIntegerv(GL_ACCUM_RED_BITS, &a); - printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a); - } - - render_image(); - if (perf) - for(i=0; i< 1000; i++) - render_image(); - - if (filename != NULL) { -#ifdef SAVE_TARGA - write_targa(filename, buffer, WIDTH, HEIGHT); -#else - write_ppm(filename, buffer, WIDTH, HEIGHT); -#endif - } - else { - printf("Specify a filename if you want to make an image file\n"); - } - - printf("all done\n"); - - /* free the image buffer */ - free( buffer ); - - /* destroy the context */ - OSMesaDestroyContext( ctx ); - - return 0; -} |