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authorEric Anholt <[email protected]>2010-05-21 09:32:38 -0700
committerEric Anholt <[email protected]>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/demos/isosurf.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/demos/isosurf.c')
-rw-r--r--progs/demos/isosurf.c1146
1 files changed, 0 insertions, 1146 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
deleted file mode 100644
index a5b21ffb5c3..00000000000
--- a/progs/demos/isosurf.c
+++ /dev/null
@@ -1,1146 +0,0 @@
-
-/*
- * Display an isosurface of 3-D wind speed volume.
- *
- * Command line options:
- * -info print GL implementation information
- *
- * Brian Paul This file in public domain.
- */
-
-
-/* Keys:
- * =====
- *
- * - Arrow keys to rotate
- * - 's' toggles smooth shading
- * - 'l' toggles lighting
- * - 'f' toggles fog
- * - 'I' and 'i' zoom in and out
- * - 'c' toggles a user clip plane
- * - 'm' toggles colorful materials in GL_TRIANGLES modes.
- * - '+' and '-' move the user clip plane
- *
- * Other options are available via the popup menu.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <math.h>
-#ifdef _WIN32
-#include <windows.h>
-#undef CLIP_MASK
-#endif
-#include <GL/glew.h>
-#include "GL/glut.h"
-
-#include "readtex.h"
-#define TEXTURE_FILE "../images/reflect.rgb"
-
-#define LIT 0x00000001
-#define UNLIT 0x00000002
-#define REFLECT 0x00000004
-#define POINT_FILTER 0x00000008
-#define LINEAR_FILTER 0x00000010
-#define GLVERTEX 0x00000020
-#define DRAW_ELTS 0x00000040
-#define DRAW_ARRAYS 0x00000080
-#define ARRAY_ELT 0x00000100
-#define LOCKED 0x00000200
-#define UNLOCKED 0x00000400
-#define IMMEDIATE 0x00000800
-#define DISPLAYLIST 0x00001000
-#define SHADE_SMOOTH 0x00002000
-#define SHADE_FLAT 0x00004000
-#define TRIANGLES 0x00008000
-#define STRIPS 0x00010000
-#define POINTS 0x00020000
-#define USER_CLIP 0x00040000
-#define NO_USER_CLIP 0x00080000
-#define MATERIALS 0x00100000
-#define NO_MATERIALS 0x00200000
-#define FOG 0x00400000
-#define NO_FOG 0x00800000
-#define QUIT 0x01000000
-#define GLINFO 0x02000000
-#define STIPPLE 0x04000000
-#define NO_STIPPLE 0x08000000
-#define POLYGON_FILL 0x10000000
-#define POLYGON_LINE 0x20000000
-#define POLYGON_POINT 0x40000000
-
-#define LIGHT_MASK (LIT|UNLIT|REFLECT)
-#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
-#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
-#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
-#define LOCK_MASK (LOCKED|UNLOCKED)
-#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
-#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
-#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
-#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
-#define FOG_MASK (FOG|NO_FOG)
-#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
-#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE|POLYGON_POINT)
-
-#define MAXVERTS 10000
-static GLint maxverts = MAXVERTS;
-static float data[MAXVERTS][6];
-static float compressed_data[MAXVERTS][6];
-static float expanded_data[MAXVERTS*3][6];
-static GLuint indices[MAXVERTS];
-static GLuint tri_indices[MAXVERTS*3];
-static GLuint strip_indices[MAXVERTS];
-static GLfloat col[100][4];
-static GLint numverts, num_tri_verts, numuniq;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLfloat dist;
-static GLint state, allowed = ~0;
-static GLboolean doubleBuffer = GL_TRUE;
-static GLdouble plane[4];
-static GLuint surf1, dlist_state;
-
-static GLboolean PrintInfo = GL_FALSE;
-
-
-static GLubyte halftone[] = {
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (!feof(f) && numverts<maxverts) {
- int result;
- result = fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- (void) result;
- numverts++;
- }
- numverts--;
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- fclose(f);
-}
-
-
-
-static void print_flags( const char *msg, GLuint flags )
-{
- fprintf(stderr,
- "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg, flags,
- (flags & GLVERTEX) ? "glVertex, " : "",
- (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
- (flags & DRAW_ELTS) ? "glDrawElements, " : "",
- (flags & ARRAY_ELT) ? "glArrayElement, " : "",
- (flags & LOCKED) ? "locked arrays, " : "",
- (flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
- (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
- (flags & POINTS) ? "GL_POINTS, " : "",
- (flags & DISPLAYLIST) ? "as a displaylist, " : "",
- (flags & LIT) ? "lit, " : "",
- (flags & UNLIT) ? "unlit, " : "",
- (flags & REFLECT) ? "reflect, " : "",
- (flags & SHADE_FLAT) ? "flat-shaded, " : "",
- (flags & USER_CLIP) ? "user_clip, " : "",
- (flags & MATERIALS) ? "materials, " : "",
- (flags & FOG) ? "fog, " : "",
- (flags & STIPPLE) ? "stipple, " : "",
- (flags & POLYGON_LINE) ? "polygon mode line, " : "",
- (flags & POLYGON_POINT) ? "polygon mode point, " : "");
-}
-
-
-
-struct data_idx {
- float *data;
- int idx;
- int uniq_idx;
-};
-
-
-#define COMPARE_FUNC( AXIS ) \
-static int compare_axis_##AXIS( const void *a, const void *b ) \
-{ \
- float t = ( (*(struct data_idx *)a).data[AXIS] - \
- (*(struct data_idx *)b).data[AXIS] ); \
- \
- if (t < 0) return -1; \
- if (t > 0) return 1; \
- return 0; \
-}
-
-COMPARE_FUNC(0)
-COMPARE_FUNC(1)
-COMPARE_FUNC(2)
-COMPARE_FUNC(3)
-COMPARE_FUNC(4)
-COMPARE_FUNC(5)
-COMPARE_FUNC(6)
-
-int (*(compare[7]))( const void *a, const void *b ) =
-{
- compare_axis_0,
- compare_axis_1,
- compare_axis_2,
- compare_axis_3,
- compare_axis_4,
- compare_axis_5,
- compare_axis_6,
-};
-
-
-#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
-
-static int sort_axis( int axis,
- int vec_size,
- int vec_stride,
- struct data_idx *indices,
- int start,
- int finish,
- float *out,
- int uniq,
- const float fudge )
-{
- int i;
-
- if (finish-start > 2)
- {
- qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
- }
- else if (indices[start].data[axis] > indices[start+1].data[axis])
- {
- struct data_idx tmp = indices[start];
- indices[start] = indices[start+1];
- indices[start+1] = tmp;
- }
-
- if (axis == vec_size-1) {
- for (i = start ; i < finish ; ) {
- float max = indices[i].data[axis] + fudge;
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int j;
-
- for (j = 0 ; j < vec_size ; j++)
- dest[j] = indices[i].data[j];
-
- for ( ; i < finish && max >= indices[i].data[axis]; i++)
- indices[i].uniq_idx = uniq;
-
- uniq++;
- }
- } else {
- for (i = start ; i < finish ; ) {
- int j = i + 1;
- float max = indices[i].data[axis] + fudge;
- while (j < finish && max >= indices[j].data[axis]) j++;
- if (j == i+1) {
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int k;
-
- indices[i].uniq_idx = uniq;
-
- for (k = 0 ; k < vec_size ; k++)
- dest[k] = indices[i].data[k];
-
- uniq++;
- } else {
- uniq = sort_axis( axis+1, vec_size, vec_stride,
- indices, i, j, out, uniq, fudge );
- }
- i = j;
- }
- }
-
- return uniq;
-}
-
-
-static void extract_indices1( const struct data_idx *in, unsigned int *out,
- int n )
-{
- int i;
- for ( i = 0 ; i < n ; i++ ) {
- out[in[i].idx] = in[i].uniq_idx;
- }
-}
-
-
-static void compactify_arrays(void)
-{
- int i;
- struct data_idx *ind;
-
- ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
-
- for (i = 0 ; i < numverts ; i++) {
- ind[i].idx = i;
- ind[i].data = data[i];
- }
-
- numuniq = sort_axis(0,
- sizeof(compressed_data[0])/sizeof(float),
- sizeof(compressed_data[0]),
- ind,
- 0,
- numverts,
- (float *)compressed_data,
- 0,
- 1e-6);
-
- printf("Nr unique vertex/normal pairs: %d\n", numuniq);
-
- extract_indices1( ind, indices, numverts );
- free( ind );
-}
-
-static void expand_arrays(void)
-{
- int i;
- int parity = 0;
- for (i = 2 ; i < numverts ; i++, parity ^= 1) {
- int v0 = i-2+parity;
- int v1 = i-1-parity;
- int v2 = i;
- memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
- memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
- memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
- }
-}
-
-static float myrand( float max )
-{
- return max*rand()/(RAND_MAX+1.0);
-}
-
-
-static void make_tri_indices( void )
-{
- unsigned int *v = tri_indices;
- unsigned int parity = 0;
- int i, j;
-
- for (j=2;j<numverts;j++,parity^=1) {
- if (parity) {
- *v++ = indices[j-1];
- *v++ = indices[j-2];
- *v++ = indices[j];
- } else {
- *v++ = indices[j-2];
- *v++ = indices[j-1];
- *v++ = indices[j];
- }
- }
-
- num_tri_verts = v - tri_indices;
- printf("num_tri_verts: %d\n", num_tri_verts);
-
- for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
- col[j][3] = 1;
- col[j][2] = myrand(1);
- col[j][1] = myrand(1);
- col[j][0] = myrand(1);
- }
-
- for (i = 0; i < numverts ; i++)
- strip_indices[i] = i;
-}
-
-#define MIN(x,y) (x < y) ? x : y
-
-static void draw_surface( unsigned int with_state )
-{
- GLint i, j;
-
- if (with_state & DISPLAYLIST) {
- if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
- dlist_state) {
- /*
- */
- fprintf(stderr, "rebuilding displaylist\n");
-
- if (dlist_state)
- glDeleteLists( surf1, 1 );
-
- dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
- MATERIAL_MASK);
- surf1 = glGenLists(1);
- glNewList(surf1, GL_COMPILE);
- draw_surface( dlist_state );
- glEndList();
- }
-
- glCallList( surf1 );
- return;
- }
-
- switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
-#ifdef GL_EXT_vertex_array
-
- case (DRAW_ELTS|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
- }
- } else {
- glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
- tri_indices );
- }
- break;
-
- case (DRAW_ARRAYS|TRIANGLES):
- glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
- break;
-
- case (ARRAY_ELT|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++)
- glArrayElement( tri_indices[i+k] );
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++)
- glArrayElement( tri_indices[i] );
-
- glEnd();
- }
- break;
-
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (DRAW_ARRAYS|STRIPS):
- glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
- break;
- case (DRAW_ELTS|STRIPS):
- glDrawElements( GL_TRIANGLE_STRIP, numverts,
- GL_UNSIGNED_INT, strip_indices );
- break;
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (ARRAY_ELT|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i = 0 ; i < numverts ; i++)
- glArrayElement( i );
- glEnd();
- break;
-
- case (DRAW_ARRAYS|POINTS):
- glDrawArraysEXT( GL_POINTS, 0, numuniq );
- break;
- case (DRAW_ELTS|POINTS):
- /* can use numuniq with strip_indices as strip_indices[i] == i.
- */
- glDrawElements( GL_POINTS, numuniq,
- GL_UNSIGNED_INT, strip_indices );
- break;
- case (ARRAY_ELT|POINTS):
- /* just emit each unique element once:
- */
- glBegin( GL_POINTS );
- for (i = 0 ; i < numuniq ; i++)
- glArrayElement( i );
- glEnd();
- break;
-#endif
-
- case (GLVERTEX|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++) {
- glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
- glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
- }
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++) {
- glNormal3fv( &compressed_data[tri_indices[i]][3] );
- glVertex3fv( &compressed_data[tri_indices[i]][0] );
- }
- glEnd();
- }
- break;
-
- case (GLVERTEX|POINTS):
- /* Renders all points, but not in strip order... Shouldn't be a
- * problem, but people may be confused as to why points are so
- * much faster in this demo... And why cva doesn't help them...
- */
- glBegin( GL_POINTS );
- for ( i = 0 ; i < numuniq ; i++ ) {
- glNormal3fv( &compressed_data[i][3] );
- glVertex3fv( &compressed_data[i][0] );
- }
- glEnd();
- break;
-
- case (GLVERTEX|STRIPS):
- if (with_state & MATERIALS) {
- glBegin( GL_TRIANGLE_STRIP );
- for (i=0;i<numverts;i++) {
- if (i % 600 == 0 && i != 0) {
- unsigned j = i / 600;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- }
- glNormal3fv( &data[i][3] );
- glVertex3fv( &data[i][0] );
- }
- glEnd();
- }
- else {
- glBegin( GL_TRIANGLE_STRIP );
- for (i=0;i<numverts;i++) {
- glNormal3fv( &data[i][3] );
- glVertex3fv( &data[i][0] );
- }
- glEnd();
- }
- break;
-
- default:
- fprintf(stderr, "unimplemented mode %x...\n",
- (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
- break;
- }
-}
-
-
-
-static void Display(void)
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- draw_surface( state );
- glFlush();
- if (doubleBuffer) glutSwapBuffers();
-}
-
-
-/* KW: only do this when necessary, so CVA can re-use results.
- */
-static void set_matrix( void )
-{
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, dist );
- glRotatef( yrot, 0.0, 1.0, 0.0 );
- glRotatef( xrot, 1.0, 0.0, 0.0 );
-}
-
-static void Benchmark( float xdiff, float ydiff )
-{
- int startTime, endTime;
- int draws;
- double seconds, fps, triPerSecond;
-
- printf("Benchmarking...\n");
-
- draws = 0;
- startTime = glutGet(GLUT_ELAPSED_TIME);
- xrot = 0.0;
- do {
- xrot += xdiff;
- yrot += ydiff;
- set_matrix();
- Display();
- draws++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 5000); /* 5 seconds */
-
- /* Results */
- seconds = (double) (endTime - startTime) / 1000.0;
- triPerSecond = (numverts - 2) * draws / seconds;
- fps = draws / seconds;
- printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
-
- glPolygonStipple (halftone);
-}
-
-
-
-#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
-#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
-
-static void ModeMenu(int m)
-{
- m &= allowed;
-
- if (!m) return;
-
- if (m==QUIT)
- exit(0);
-
- if (m==GLINFO) {
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- return;
- }
-
- if (CHANGED(state, m, FILTER_MASK)) {
- UPDATE(state, m, FILTER_MASK);
- if (m & LINEAR_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- if (CHANGED(state, m, LIGHT_MASK)) {
- UPDATE(state, m, LIGHT_MASK);
- if (m & LIT) {
- glEnable(GL_LIGHTING);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_2D);
- }
- else if (m & UNLIT) {
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_2D);
- }
- else if (m & REFLECT) {
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_2D);
- }
- }
-
- if (CHANGED(state, m, SHADE_MASK)) {
- UPDATE(state, m, SHADE_MASK);
- if (m & SHADE_SMOOTH)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- }
-
-
- if (CHANGED(state, m, CLIP_MASK)) {
- UPDATE(state, m, CLIP_MASK);
- if (m & USER_CLIP) {
- glEnable(GL_CLIP_PLANE0);
- } else {
- glDisable(GL_CLIP_PLANE0);
- }
- }
-
- if (CHANGED(state, m, FOG_MASK)) {
- UPDATE(state, m, FOG_MASK);
- if (m & FOG) {
- glEnable(GL_FOG);
- }
- else {
- glDisable(GL_FOG);
- }
- }
-
- if (CHANGED(state, m, STIPPLE_MASK)) {
- UPDATE(state, m, STIPPLE_MASK);
- if (m & STIPPLE) {
- glEnable(GL_POLYGON_STIPPLE);
- }
- else {
- glDisable(GL_POLYGON_STIPPLE);
- }
- }
-
- if (CHANGED(state, m, POLYGON_MASK)) {
- UPDATE(state, m, POLYGON_MASK);
- if (m & POLYGON_FILL) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- else if (m & POLYGON_LINE) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
- }
- }
-
-#ifdef GL_EXT_vertex_array
- if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
- {
- if (m & (PRIMITIVE_MASK)) {
- UPDATE(state, m, (PRIMITIVE_MASK));
- }
-
- if (m & (RENDER_STYLE_MASK)) {
- UPDATE(state, m, (RENDER_STYLE_MASK));
- }
-
- if (m & LOCK_MASK) {
- UPDATE(state, m, (LOCK_MASK));
- }
-
-
- print_flags("primitive", state & PRIMITIVE_MASK);
- print_flags("render style", state & RENDER_STYLE_MASK);
-
- if ((state & PRIMITIVE_MASK) != STRIPS &&
- ((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
- (state & RENDER_STYLE_MASK) == ARRAY_ELT ||
- (state & PRIMITIVE_MASK) == POINTS))
- {
- fprintf(stderr, "enabling small arrays\n");
- /* Rendering any primitive with draw-element/array-element
- * --> Can't do strips here as ordering has been lost in
- * compaction process...
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
- compressed_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
- &compressed_data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numuniq );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
- (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
- fprintf(stderr, "enabling big arrays\n");
- /* Only get here for TRIANGLES and drawarrays
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- expanded_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- &expanded_data[0][3]);
-
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, (numverts-2)*3 );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else {
- fprintf(stderr, "enabling normal arrays\n");
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numverts );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
-
- }
-#endif
-
-
- if (m & DLIST_MASK) {
- UPDATE(state, m, DLIST_MASK);
- }
-
- if (m & MATERIAL_MASK) {
- UPDATE(state, m, MATERIAL_MASK);
- }
-
- print_flags("new flags", state);
-
- glutPostRedisplay();
-}
-
-
-
-static void Init(int argc, char *argv[])
-{
- GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
-
- xrot = 0;
- yrot = 0;
- dist = -6;
- plane[0] = 1.0;
- plane[1] = 0.0;
- plane[2] = -1.0;
- plane[3] = 0.0;
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_NORMAL_ARRAY );
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
-
- InitMaterials();
-
- set_matrix();
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
-
- /* Green fog is easy to see */
- glFogi(GL_FOG_MODE,GL_EXP2);
- glFogfv(GL_FOG_COLOR,fogColor);
- glFogf(GL_FOG_DENSITY,0.15);
- glHint(GL_FOG_HINT,GL_DONT_CARE);
-
- {
- static int firsttime = 1;
- if (firsttime) {
- firsttime = 0;
- compactify_arrays();
- expand_arrays();
- make_tri_indices();
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- }
-
- ModeMenu(SHADE_SMOOTH|
- LIT|
- POINT_FILTER|
- NO_USER_CLIP|
- NO_MATERIALS|
- NO_FOG|
- NO_STIPPLE|
- IMMEDIATE|
- STRIPS|
- UNLOCKED|
- GLVERTEX);
-
- if (PrintInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'f':
- ModeMenu((state ^ FOG_MASK) & FOG_MASK);
- break;
- case 's':
- ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
- break;
- case 't':
- ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
- break;
- case 'l':
- ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
- break;
- case 'm':
- ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
- break;
- case 'c':
- ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
- break;
- case 'v':
- ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
- break;
- case 'V':
- ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
- break;
- case 'b':
- Benchmark(5.0, 0);
- break;
- case 'B':
- Benchmark(0, 5.0);
- break;
- case 'i':
- dist += .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case 'I':
- dist -= .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case '-':
- case '_':
- plane[3] += 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case '+':
- case '=':
- plane[3] -= 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case ' ':
- Init(0,0);
- break;
- }
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- set_matrix();
- glutPostRedisplay();
-}
-
-
-
-static GLint Args(int argc, char **argv)
-{
- GLint i;
- GLint mode = 0;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- }
- else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- PrintInfo = GL_TRUE;
- }
- else if (strcmp(argv[i], "-10") == 0) {
- maxverts = 10;
- }
- else if (strcmp(argv[i], "-100") == 0) {
- maxverts = 100;
- }
- else if (strcmp(argv[i], "-1000") == 0) {
- maxverts = 1000;
- }
- else {
- printf("%s (Bad option).\n", argv[i]);
- return QUIT;
- }
- }
-
- return mode;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- GLuint arg_mode = Args(argc, argv);
-
- if (arg_mode & QUIT)
- exit(0);
-
- read_surface( "isosurf.dat" );
-
- glutInitWindowSize(400, 400);
- glutInit( &argc, argv);
-
- type = GLUT_DEPTH;
- type |= GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
-
- glewInit();
-
- /* Make sure server supports the vertex array extension */
- if (!GLEW_EXT_vertex_array)
- {
- printf("Vertex arrays not supported by this renderer\n");
- allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
- }
- else if (!GLEW_EXT_compiled_vertex_array)
- {
- printf("Compiled vertex arrays not supported by this renderer\n");
- allowed &= ~LOCKED;
- }
-
- Init(argc, argv);
- ModeMenu(arg_mode);
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("GL info", GLINFO);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Lit", LIT);
- glutAddMenuEntry("Unlit", UNLIT);
- glutAddMenuEntry("Reflect", REFLECT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Smooth", SHADE_SMOOTH);
- glutAddMenuEntry("Flat", SHADE_FLAT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Fog", FOG);
- glutAddMenuEntry("No Fog", NO_FOG);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Stipple", STIPPLE);
- glutAddMenuEntry("No Stipple", NO_STIPPLE);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL);
- glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE);
- glutAddMenuEntry("Polygon Mode Points", POLYGON_POINT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Point Filtered", POINT_FILTER);
- glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
- glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
- glutAddMenuEntry("GL_POINTS", POINTS);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Displaylist", DISPLAYLIST);
- glutAddMenuEntry("Immediate", IMMEDIATE);
- glutAddMenuEntry("", 0);
- if (allowed & LOCKED) {
- glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
- glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
- glutAddMenuEntry("", 0);
- }
- glutAddMenuEntry("glVertex", GLVERTEX);
- if (allowed & DRAW_ARRAYS) {
- glutAddMenuEntry("glDrawElements", DRAW_ELTS);
- glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
- glutAddMenuEntry("glArrayElement", ARRAY_ELT);
- }
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- glutMainLoop();
- return 0;
-}