summaryrefslogtreecommitdiffstats
path: root/progs/beos
diff options
context:
space:
mode:
authorjtg <jtg>1999-08-19 00:55:39 +0000
committerjtg <jtg>1999-08-19 00:55:39 +0000
commitafb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch)
tree59d65b4da12fb5379224cf5f6b808fde91523c7f /progs/beos
parentf2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff)
Initial revision
Diffstat (limited to 'progs/beos')
-rw-r--r--progs/beos/Makefile42
-rw-r--r--progs/beos/demo.cpp153
-rw-r--r--progs/beos/sample.cpp212
3 files changed, 407 insertions, 0 deletions
diff --git a/progs/beos/Makefile b/progs/beos/Makefile
new file mode 100644
index 00000000000..0d9c27b539c
--- /dev/null
+++ b/progs/beos/Makefile
@@ -0,0 +1,42 @@
+# $Id: Makefile,v 1.1 1999/08/19 00:55:40 jtg Exp $
+
+# Makefile for BeOS demos
+
+# Written by Brian Paul
+# This file is in the public domain.
+
+
+
+CC = g++
+
+# Use Mesa:
+CFLAGS = -I../include -c -g
+LFLAGS = -L../lib -Xlinker -rpath ../lib -lbe -lMesaGL
+
+# Use BeOS OpenGL:
+#CFLAGS = -I/boot/develop/headers/be/opengl -c -g
+#LFLAGS = -L../lib -Xlinker -rpath ../lib -lbe -lGL
+
+
+PROGRAMS = demo sample
+
+default: $(PROGRAMS)
+
+
+clean:
+ rm -f demo sample
+ rm -f *.o
+
+
+demo: demo.o
+ $(CC) demo.o $(LFLAGS) -o $@
+
+demo.o: demo.cpp
+ $(CC) $(CFLAGS) demo.cpp
+
+
+sample: sample.o
+ $(CC) sample.o $(LFLAGS) -o $@
+
+sample.o: sample.cpp
+ $(CC) $(CFLAGS) sample.cpp
diff --git a/progs/beos/demo.cpp b/progs/beos/demo.cpp
new file mode 100644
index 00000000000..c25eb93075c
--- /dev/null
+++ b/progs/beos/demo.cpp
@@ -0,0 +1,153 @@
+// $Id: demo.cpp,v 1.1 1999/08/19 00:55:40 jtg Exp $
+
+// Simple BeOS GLView demo
+// Written by Brian Paul
+// This file is in the public domain.
+
+
+
+#include <stdio.h>
+#include <Application.h>
+#include <Window.h>
+#include <GLView.h>
+
+
+class MyWindow : public BWindow
+{
+public:
+ MyWindow(BRect frame);
+ virtual bool QuitRequested();
+};
+
+
+MyWindow::MyWindow(BRect frame)
+ : BWindow(frame, "demo", B_TITLED_WINDOW, B_NOT_ZOOMABLE)
+{
+ // no-op
+}
+
+bool MyWindow::QuitRequested()
+{
+ be_app->PostMessage(B_QUIT_REQUESTED);
+ return true;
+}
+
+
+class MyGL : public BGLView
+{
+public:
+ MyGL(BRect rect, char *name, ulong options);
+
+// virtual void AttachedToWindow();
+ virtual void Draw(BRect updateRect);
+ virtual void Pulse();
+ virtual void FrameResized(float w, float h);
+private:
+ float mAngle;
+};
+
+
+MyGL::MyGL(BRect rect, char *name, ulong options)
+ : BGLView(rect, name, B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP_BOTTOM, 0, options)
+{
+ mAngle = 0.0;
+}
+
+
+#if 0
+void MyGL::AttachedToWindow()
+{
+ BGLView::AttachedToWindow();
+ LockGL();
+ glClearColor(.7, .7, 0, 0);
+ UnlockGL();
+}
+#endif
+
+
+void MyGL::FrameResized(float w, float h)
+{
+ BGLView::FrameResized(w, h);
+
+ printf("FrameResized\n");
+ LockGL();
+ BGLView::FrameResized(w,h);
+ glViewport(0, 0, (int) (w + 1), (int) (h + 1));
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1, 1, -1, 1, 10, 30);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -18);
+ UnlockGL();
+}
+
+
+
+void MyGL::Draw(BRect r)
+{
+ printf("MyGL::Draw\n");
+ BGLView::Draw(r);
+ LockGL();
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(mAngle, 0, 0, 1);
+ glColor3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ SwapBuffers();
+ UnlockGL();
+}
+
+
+void MyGL::Pulse()
+{
+ printf("pulse\n");
+ BGLView::Pulse();
+ mAngle += 1.0;
+
+ LockGL();
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(mAngle, 0, 0, 1);
+ glColor3f(0, 0, 1);
+ glBegin(GL_POLYGON);
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ SwapBuffers();
+ UnlockGL();
+}
+
+
+
+int main(int argc, char *argv[])
+{
+ BApplication *app = new BApplication("application/demo");
+
+ // make top-level window
+ int x = 500, y = 500;
+ int w = 400, h = 400;
+ MyWindow *win = new MyWindow(BRect(x, y, x + w, y + h));
+ // win->Lock();
+ // win->Unlock();
+ win->Show();
+
+ // Make OpenGL view and put it in the window
+ MyGL *gl = new MyGL(BRect(5, 5, w-10, h-10), "GL", BGL_RGB | BGL_DOUBLE);
+ // MyGL *gl = new MyGL(BRect(5, 5, w-10, h-10), "GL", BGL_RGB );
+ win->AddChild(gl);
+
+ printf("calling app->Run\n");
+ app->Run();
+
+ delete app;
+
+ return 0;
+}
diff --git a/progs/beos/sample.cpp b/progs/beos/sample.cpp
new file mode 100644
index 00000000000..2310b33882d
--- /dev/null
+++ b/progs/beos/sample.cpp
@@ -0,0 +1,212 @@
+// sample BGLView app from the Be Book
+
+
+#include <stdio.h>
+#include <Application.h>
+#include <Window.h>
+#include <GLView.h>
+
+
+class SampleGLView : public BGLView
+{
+public:
+ SampleGLView(BRect frame, uint32 type);
+ virtual void AttachedToWindow(void);
+ virtual void FrameResized(float newWidth, float newHeight);
+ virtual void ErrorCallback(GLenum which);
+
+ void Render(void);
+
+private:
+ void gInit(void);
+ void gDraw(void);
+ void gReshape(int width, int height);
+
+ float width;
+ float height;
+};
+
+
+
+class SampleGLWindow : public BWindow
+{
+public:
+ SampleGLWindow(BRect frame, uint32 type);
+ virtual bool QuitRequested() { return true; }
+
+private:
+ SampleGLView *theView;
+};
+
+
+class SampleGLApp : public BApplication
+{
+public:
+ SampleGLApp();
+private:
+ SampleGLWindow *theWindow;
+};
+
+
+SampleGLApp::SampleGLApp()
+ : BApplication("application/x-vnd.sample")
+{
+ BRect windowRect;
+ uint32 type = BGL_RGB|BGL_DOUBLE;
+
+ windowRect.Set(50, 50, 350, 350);
+
+ theWindow = new SampleGLWindow(windowRect, type);
+}
+
+
+
+SampleGLWindow::SampleGLWindow(BRect frame, uint32 type)
+ : BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0)
+{
+ theView = new SampleGLView(Bounds(), type);
+ AddChild(theView);
+ Show();
+ theView->Render();
+}
+
+
+
+SampleGLView::SampleGLView(BRect frame, uint32 type)
+ : BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
+{
+ width = frame.right-frame.left;
+ height = frame.bottom-frame.top;
+}
+
+
+void SampleGLView::AttachedToWindow(void)
+{
+ LockGL();
+ BGLView::AttachedToWindow();
+ gInit();
+ gReshape(width, height);
+ UnlockGL();
+}
+
+
+void SampleGLView::FrameResized(float newWidth, float newHeight)
+{
+ LockGL();
+ BGLView::FrameResized(width, height);
+ width = newWidth;
+ height = newHeight;
+
+ gReshape(width,height);
+
+ UnlockGL();
+ Render();
+}
+
+
+void SampleGLView::ErrorCallback(GLenum whichError)
+{
+// fprintf(stderr, "Unexpected error occured (%d):\\n", whichError);
+// fprintf(stderr, " %s\\n", gluErrorString(whichError));
+}
+
+
+
+// globals
+GLenum use_stipple_mode; // GL_TRUE to use dashed lines
+GLenum use_smooth_mode; // GL_TRUE to use anti-aliased lines
+GLint linesize; // Line width
+GLint pointsize; // Point diameter
+
+float pntA[3] = {
+ -160.0, 0.0, 0.0
+};
+float pntB[3] = {
+ -130.0, 0.0, 0.0
+};
+
+
+
+void SampleGLView::gInit(void)
+{
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glLineStipple(1, 0xF0E0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ use_stipple_mode = GL_FALSE;
+ use_smooth_mode = GL_TRUE;
+ linesize = 2;
+ pointsize = 4;
+}
+
+
+
+void SampleGLView::gDraw(void)
+{
+ GLint i;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glLineWidth(linesize);
+
+ if (use_stipple_mode) {
+ glEnable(GL_LINE_STIPPLE);
+ } else {
+ glDisable(GL_LINE_STIPPLE);
+ }
+
+ if (use_smooth_mode) {
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ } else {
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+ }
+
+ glPushMatrix();
+
+ for (i = 0; i < 360; i += 5) {
+ glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
+ glColor3f(1.0, 1.0, 0.0); // Set color for line
+ glBegin(GL_LINE_STRIP); // And create the line
+ glVertex3fv(pntA);
+ glVertex3fv(pntB);
+ glEnd();
+
+ glPointSize(pointsize); // Set size for point
+ glColor3f(0.0, 1.0, 0.0); // Set color for point
+ glBegin(GL_POINTS);
+ glVertex3fv(pntA); // Draw point at one end
+ glVertex3fv(pntB); // Draw point at other end
+ glEnd();
+ }
+
+ glPopMatrix(); // Done with matrix
+}
+
+
+void SampleGLView::gReshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-175, 175, -175, 175, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+void SampleGLView::Render(void)
+{
+ LockGL();
+ gDraw();
+ SwapBuffers();
+ UnlockGL();
+}
+
+
+
+int main(int argc, char *argv[])
+{
+ SampleGLApp *app = new SampleGLApp;
+ app->Run();
+ delete app;
+ return 0;
+}