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author | Brian Paul <[email protected]> | 2010-05-05 18:19:06 -0600 |
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committer | Brian Paul <[email protected]> | 2010-05-05 18:19:06 -0600 |
commit | cb136a93aba4dc64db7e446b0fbc36c9172e4017 (patch) | |
tree | f899c682980b4af56e4dd0c7cd2d08cefb4efce3 /progs/SConscript | |
parent | a8bb49562938e94459f398a1733a76eb9c690f6c (diff) |
gallium: rework provoking vertex code
Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes
regressions in glean clipFlat test.
We assume that Gallium drivers observe flatshade_first for all triangles
and that all the assorted per-triangle calls in the 'draw' module also
follow flatshade_first. Everything else builds on those rules.
Gallium does not use follow flatshade_first for GL quads, quad strips
and polygons; the "last" vertex is always the provoking vertex for those
prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros
in the draw primitive decomposition code instead of one QUAD macro.
Diffstat (limited to 'progs/SConscript')
0 files changed, 0 insertions, 0 deletions