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authorKarol Herbst <[email protected]>2019-03-18 21:23:59 +0100
committerKarol Herbst <[email protected]>2019-03-21 02:58:41 +0000
commit71c66c254b8021e2c01b1af9b4d16e18bbd26b48 (patch)
tree2b481d11f84adc6c1288295918bd88ff989e3172 /meson.build
parentb95b33a5c777e6c2cb378fb6d4e257b50c3a5a4d (diff)
nir: add support for gather offsets
Values inside the offsets parameter of textureGatherOffsets are required to be constants in the range of [GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET]. As this range is never outside [-32, 31] for all existing drivers inside mesa, we can simply store the offsets as a int8_t[4][2] array inside nir_tex_instr. Right now only Nvidia hardware supports this in hardware, so we can turn this on inside Nouveau for the NIR path as it is already enabled with the TGSI one. v2: use memcpy instead of for loops add missing bits to nir_instr_set don't show offsets if they are all 0 v3: default offsets aren't all 0 v4: rename offsets -> tg4_offsets rename nir_tex_instr_has_explicit_offsets -> nir_tex_instr_has_explicit_tg4_offsets Signed-off-by: Karol Herbst <[email protected]>
Diffstat (limited to 'meson.build')
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