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authorRob Clark <[email protected]>2018-12-26 14:09:55 -0500
committerRob Clark <[email protected]>2019-01-03 08:09:24 -0500
commitf1c88336e6af1bb68546b064420d649f63d7ba8c (patch)
treec3acf9d89703bdaa26d55b2b867c5c2ad28bb602 /meson.build
parent4d3f6cb9739dfeaf9605fcd2f5318e03acf5066e (diff)
freedreno: skip depth resolve if not written
For multi-pass rendering, it is common to keep the same depth buffer from previous pass, to discard geometry that would be hidden by later draws. In the later passes with depth-test enabled, but depth-write disabled, there is no reason to do gmem2mem resolve. TODO probably do something similar for stencil.. although stencil buffer isn't used as commonly these days Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'meson.build')
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