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author | Mathias Fröhlich <[email protected]> | 2018-06-01 19:10:08 +0200 |
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committer | Mathias Fröhlich <[email protected]> | 2018-06-05 07:05:24 +0200 |
commit | 1ac4439d6278e6c5f9da5499bbc50362f0c6759b (patch) | |
tree | 036f347b512becd479d16164b5b4100e20e7ef9a /meson.build | |
parent | a7b74a77fa63efe6d6462ff4f201bea03fa23a33 (diff) |
mesa: Make sure that imm draws are flushed before other draws execute.
The recent patch
mesa: Remove FLUSH_VERTICES from VAO state changes.
Pending draw calls on immediate mode or display list calls do
not depend on changes of the VAO state. So, remove calls to
FLUSH_VERTICES and flag _NEW_ARRAY as appropriate.
uncovered a problem that non immediate mode draw calls do only
flush outstanding immediate mode draws if FLUSH_UPDATE_CURRENT
is set in ctx->Driver.NeedFlush.
In that case, due to the sequence of _mesa_set_draw_vao commands
we could end up with the VAO from the FLUSH_VERTICES call set
into gl_context::Array._DrawVAO when the array draw is executed.
So the change pulls FLUSH_CURRENT out of _mesa_validate_* calls
into the array draw calls being validated.
The change introduces a new macro FLUSH_FOR_DRAW beside FLUSH_VERTICES
and FLUSH_CURRENT that flushes on changed current attributes as well
as on outstanding immediate mode draw calls. Use FLUSH_FOR_DRAW
in the non immediate mode draw code paths.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106594
Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'meson.build')
0 files changed, 0 insertions, 0 deletions