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authorKenneth Graunke <[email protected]>2017-09-09 00:20:26 -0700
committerKenneth Graunke <[email protected]>2017-10-12 17:22:42 -0700
commitcb9a4ae6c00245398aa63644bf6ab4f1b09050fa (patch)
treeee5d106b7f358e2e85ef472bbc880532eb44b83a /meson.build
parent32fcced7b479cb7acf43305481cc23a0b04b051c (diff)
i965: Ignore GL_SKIP_DECODE_EXT for textures accessed via texelFetch().
The GL_EXT_texture_sRGB_decode spec says: "The conversion of sRGB color space components to linear color space is always performed if the texel lookup function is one of the texelFetch builtin functions. Otherwise, if the texel lookup function is one of the texture builtin functions or one of the texture gather functions, the conversion of sRGB color space components to linear color space is controlled by the TEXTURE_SRGB_DECODE_EXT parameter. If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the conversion of sRGB color space components to linear color space is performed. If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT, the value is returned without decoding. However, if the texture is also accessed with a texelFetch function, then the result of texture builtin functions and/or texture gather functions may be returned with decoding or without decoding." This patch makes i965 force sRGB decoding for any textures accessed via texelFetch(). If textures are accessed via texelFetch() and a regular texture access function, this will affect the other ones too - which is fine - it's undefined according to the last paragraph quoted. We could make both work, but we'd have to emit multiple SURFACE_STATEs, and have two binding table sections, like we do for texture gather hacks on older platforms. Fixes the following Android O CTS test: dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch Reviewed-by: Jason Ekstrand <[email protected]>
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